Hi.
Great that you were able to refactor all of the different DLL's into one solution.
It's much cleaner and managable now.
The question: is it possible to build without VS2017? I'm talking about stuff like VScode for example.
Because currently I've tried running build.bat and had numeroues issues, like:
C:\Projects\Booma.Library\src\Booma.GameServerList.Service\Booma.GameServerList.Service.csproj : error NU1605: Detected package downgrade: Microsoft.EntityFrameworkCore.Design from 1.1.2 to 1.1.1. Reference the package directly from the project to select a different version. \r [C:\Projects\Booma.Library\Booma.Library.sln]
C:\Projects\Booma.Library\src\Booma.GameServerList.Service\Booma.GameServerList.Service.csproj : error NU1605: Booma.GameServerList.Service (>= 1.0.0) -> Microsoft.EntityFrameworkCore.Tools (>= 1.1.1) -> Microsoft.EntityFrameworkCore.Design (>= 1.1.2) \r [C:\Projects\Booma.Library\Booma.Library.sln]
C:\Projects\Booma.Library\src\Booma.GameServerList.Service\Booma.GameServerList.Service.csproj : error NU1605: Booma.GameServerList.Service (>= 1.0.0) -> Microsoft.EntityFrameworkCore.Design (>= 1.1.1) [C:\Projects\Booma.Library\Booma.Library.sln]
And than
Booma.Payloads.Instance -> C:\Projects\Booma.Library\src\Booma.Payloads.Instance\bin\release\net46\Booma.Payloads.Instance.dll
IoC\NetworkMessageHandlerServiceRegistration.cs(1,7): error CS0246: The type or namespace name 'GladNet' could not be found (are you missing a using directive or an assembly reference?) [C:\Projects\Booma.Library\src\Booma.Unity.Common\Booma.Unity.Common.csproj]
IoC\NetworkMessageHandlerServiceRegistration.cs(2,7): error CS0246: The type or namespace name 'GladNet' could not be found (are you missing a using directive or an assembly reference?) [C:\Projects\Booma.Library\src\Booma.Unity.Common\Booma.Unity.Common.csproj]
IoC\NetworkMessageHandlerServiceRegistration.cs(3,7): error CS0246: The type or namespace name 'GladNet' could not be found (are you missing a using directive or an assembly reference?) [C:\Projects\Booma.Library\src\Booma.Unity.Common\Booma.Unity.Common.csproj]
IoC\NetworkMessageHandlerServiceRegistration.cs(4,7): error CS0246: The type or namespace name 'SceneJect' could not be found (are you missing a using directive or an assembly reference?) [C:\Projects\Booma.Library\src\Booma.Unity.Common\Booma.Unity.Common.csproj]
I assume that the problem is most likely related to Nuget or something (and it works differently from VS2017). Or maybe build.bat is out of date or something?
Hi.
Great that you were able to refactor all of the different DLL's into one solution.
It's much cleaner and managable now.
The question: is it possible to build without VS2017? I'm talking about stuff like VScode for example.
Because currently I've tried running
build.batand had numeroues issues, like:And than
I assume that the problem is most likely related to Nuget or something (and it works differently from VS2017). Or maybe build.bat is out of date or something?