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66 <!-- Hxcpp & OpenFL & Lime (Required for Flixel) -->
77 <git name =" hxcpp" url =" https://github.com/CodenameCrew/cne-hxcpp" />
8- <git name =" openfl" url =" https://github.com/CodenameCrew/cne-openfl" ref =" develop" />
9- <git name =" lime" url =" https://github.com/CodenameCrew/cne-lime" ref =" develop" />
8+ <git name =" openfl" url =" https://github.com/CodenameCrew/cne-openfl" ref =" develop" skipDeps = " true " />
9+ <git name =" lime" url =" https://github.com/CodenameCrew/cne-lime" ref =" develop" skipDeps = " true " />
1010
1111 <!-- Flixel -->
12- <git name =" flixel" url =" https://github.com/CodenameCrew/cne-flixel" ref =" feat/update-to-5.9.0" />
13- <git name =" flixel-addons" url =" https://github.com/CodenameCrew/cne-flixel-addons" ref =" dev" />
12+ <git name =" flixel" url =" https://github.com/CodenameCrew/cne-flixel" ref =" feat/update-to-5.9.0" skipDeps = " true " />
13+ <git name =" flixel-addons" url =" https://github.com/CodenameCrew/cne-flixel-addons" ref =" dev" skipDeps = " true " />
1414
1515 <!-- CNE Core Libraries -->
16- <git name =" flixel-animate" url =" https://github.com/MaybeMaru/ flixel-animate/" skipDeps =" true" />
16+ <git name =" flixel-animate" url =" https://github.com/CodenameCrew/cne- flixel-animate/" skipDeps =" true" />
1717 <git name =" hscript-improved" url =" https://github.com/CodenameCrew/hscript-improved" ref =" codename-dev" />
18- <git name =" away3d" url =" https://github.com/CodenameCrew/away3d" />
18+ <git name =" away3d" url =" https://github.com/CodenameCrew/away3d" skipDeps = " true " />
1919
2020 <!-- Other Libraries -->
2121 <git name =" hxdiscord_rpc" url =" https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps =" true" />
Original file line number Diff line number Diff line change @@ -366,26 +366,9 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
366366 }
367367
368368 override function prepareDrawMatrix (matrix : FlxMatrix , camera : FlxCamera ): Void {
369- matrix .translate (- origin .x , - origin .y );
370-
371- if (frameOffsetAngle != null && frameOffsetAngle != angle )
372- {
373- var angleOff = (frameOffsetAngle - angle ) * FlxAngle .TO_RAD ;
374- var cos = Math .cos (angleOff );
375- var sin = Math .sin (angleOff );
376- // cos doesnt need to be negated
377- matrix .rotateWithTrig (cos , - sin );
378- matrix .translate (- frameOffset .x , - frameOffset .y );
379- matrix .rotateWithTrig (cos , sin );
380- }
381- else
382- matrix .translate (- frameOffset .x , - frameOffset .y );
383-
384- matrix .translate (origin .x , origin .y );
385-
386369 super .prepareDrawMatrix (matrix , camera );
387370
388- if (__shouldDoZoomFactor ()) {
371+ if (__shouldDoZoomFactor ()) {
389372 __prepareZoomFactor (_rect2 , camera );
390373 matrix .setTo (
391374 matrix .a * _rect2 .width , matrix .b * _rect2 .height ,
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