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BeginnerMissionRewardSettingMst.cs
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33 lines (28 loc) · 1.26 KB
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using System.Runtime.Serialization;
namespace Edelstein.Data.Msts;
[Serializable]
public class BeginnerMissionRewardSettingMst : IGameMst, ISerializable
{
public uint MasterBeginnerMissionId { get; set; }
public uint Level { get; set; }
public uint Number { get; set; }
public uint MasterBeginnerMissionRewardId { get; set; }
public uint MasterReleaseLabelId { get; set; }
public BeginnerMissionRewardSettingMst() { }
protected BeginnerMissionRewardSettingMst(SerializationInfo info, StreamingContext context)
{
MasterBeginnerMissionId = info.GetUInt32("_masterBeginnerMissionId");
Level = info.GetUInt32("_level");
Number = info.GetUInt32("_number");
MasterBeginnerMissionRewardId = info.GetUInt32("_masterBeginnerMissionRewardId");
MasterReleaseLabelId = info.GetUInt32("_masterReleaseLabelId");
}
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("_masterBeginnerMissionId", MasterBeginnerMissionId);
info.AddValue("_level", Level);
info.AddValue("_number", Number);
info.AddValue("_masterBeginnerMissionRewardId", MasterBeginnerMissionRewardId);
info.AddValue("_masterReleaseLabelId", MasterReleaseLabelId);
}
}