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BuildItem.h
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36 lines (27 loc) · 890 Bytes
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// BuildItem.h: interface for the CBuildItem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BUILDITEM_H__D8858F0E_7737_4E39_9BF9_960C73B0727A__INCLUDED_)
#define AFX_BUILDITEM_H__D8858F0E_7737_4E39_9BF9_960C73B0727A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
class CBuildItem
{
public:
CBuildItem();
virtual ~CBuildItem();
char m_cName[21];
short m_sItemID;
int m_iSkillLimit;
int m_iMaterialItemID[6];
int m_iMaterialItemCount[6];
int m_iMaterialItemValue[6]; // 재료 아이템 가중치
int m_iIndex[6];
int m_iMaxValue;
int m_iAverageValue;
int m_iMaxSkill; // 이 아이템을 제작해서 올릴 수 있는 최대 스킬
WORD m_wAttribute; // 아이템의 속성을 부여할 수 있다.
};
#endif // !defined(AFX_BUILDITEM_H__D8858F0E_7737_4E39_9BF9_960C73B0727A__INCLUDED_)