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HoverMenu.java
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194 lines (175 loc) · 6.58 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Font;
import java.awt.Color;
/**
* A menu that pops up displaying information about the <br>
* item you are hovering over. <br>
* created when mouse is over object for 1 second.
*
* @author James Lu && Terence Lai
*/
public class HoverMenu extends Actor
{
private GreenfootImage bg;
private GreenfootImage menuImg;
private int width;
private int height;
private Font titleFont;
private Font descFont;
private Color bgColor;
private Color titleColor;
private Color descColor;
private String[] desc;
private Map map;
public HoverMenu(){
width = 300;
height = 300;
bg = new GreenfootImage (width, height);
menuImg = new GreenfootImage ("UI/menu.png");
titleFont = new Font ("Vrinda", 1, 40);
descFont = new Font ("Vrinda", 1, 20);
bgColor = new Color (255, 0, 0);
titleColor = new Color (255, 255, 255);
descColor = new Color (255, 255, 255);
desc = new String[8];
for (int i = 0; i< desc.length; i++){
desc[i] = "";
}
refresh();
}
private void refresh(){
bg.clear();
bg.drawImage (menuImg, 0, 0);
bg.setFont (titleFont);
bg.setColor (titleColor);
bg.drawString (desc[0], 20, 50);
bg.setFont (descFont);
bg.drawString (desc[1], 20, 110);
bg.drawString (desc[2], 20, 140);
bg.drawString (desc[3], 20, 170);
bg.drawString (desc[4], 20, 200);
bg.drawString (desc[5], 20, 230);
bg.drawString (desc[6], 20, 260);
bg.drawString (desc[7], 20, 290);
this.setImage (bg);
}
/**
* Gives the class access to map methods when added to world
*/
protected void addedToWorld(World world)
{
if (map == null){
map = (Map) world;
}
}
/**
* Passes an Actor, the actor that the hovermenu is currently displaying <br>
* It sets the data based on what the actor passed through is
*/
public void setData(Actor a){
for (int i = 0; i < desc.length; i++){
desc[i] = "";
}
if (a instanceof SendCreeps){ //if the actor passed is the button to send mobs
SendCreeps b = (SendCreeps) a;
Creep c = b.getCreep(); //make a instance of the creep that the button will send
desc[0] = c.getName();
desc[1] = "HP: " + Integer.toString (c.getHp());
desc[2] = "Bounty: " + Integer.toString (c.getMaxHp() / 20);
desc[3] = "Income: " + Integer.toString (b.getIncome());
desc[4] = "Armor: " + Integer.toString (c.getArmor());
desc[5] = "Speed: " + Float.toString (c.getSpeed());
}
else if (a instanceof DebuffButton){
DebuffButton d = (DebuffButton) a;
Debuff h = new Debuff (d.getId(), d.getLevel());
desc[0] = h.getName();
desc[1] = "Costs: " + Integer.toString(d.getCost());
desc[2] = "Damage Over time: " + Float.toString(h.getDOT()) ;
desc[3] = "Slow: " + Float.toString(h.getSlow()) + "%";
desc[4] = "Armor reduction " + Float.toString(h.getRedu());
}
else if (a instanceof BuildTowers){
BuildTowers b = (BuildTowers) a;
Tower t = b.getTower();
desc[0] = t.getName();
desc[1] = "Damage: " + Integer.toString(t.getDmg());
desc[2] = "Attack Rate: " + Integer.toString(t.getAttackSpeed());
desc[3] = "Range: " + Integer.toString(t.getRange());
desc[4] = "Cost: " + Integer.toString(t.getCost()) ;
}
else if (a instanceof SellButton){
desc[0] = "Sells tower";
Tower t = map.getSelectedTower();
if (t != null){
desc[1] = "Value: " + Math.round (t.getCurrentCost()*0.75f);
}
}
else if (a instanceof UpgradeButton) {
Tower t = map.getSelectedTower();
desc[0] = "Upgrade Tower";
if (t != null)
{ desc[1] = "CurrentLevel: " +Integer.toString(t.getCurrentLevel()) ;
desc[2] = "Cost: " + Integer.toString(t.getUpgradeCost()) ;
}
desc[3] = "";
desc[4] = "Weapon: " + t.getNextType();
desc[5] = "Power + 20%";
desc[6] = "Range + 20%";
}
else if (a instanceof Element){
Element e = (Element) a;
int tempId = e.getId();
if (tempId != 0){
tempId = tempId -1;
desc[0] = Data.elementName[tempId];
desc[1] = "Damage Multiplication Vs:";
desc[2] = "Air: " + Data.elementDamage[tempId][0] + "x";
desc[3] = "Water: " + Data.elementDamage[tempId][1] + "x";
desc[4] = "Fire: " + Data.elementDamage[tempId][2] + "x";
desc[5] = "Earth: " + Data.elementDamage[tempId][3] + "x";
}
}
else if (a instanceof WaveProgress){
desc[0] = "Wave Progress";
desc[1] = "";
desc[2] = "Enemies Left: " + map.getAliveMobNumber();
desc[3] = "Creeps Sent: " + map.getNumCreeps();
desc[4] = "Total Enemies:" + map.getNumEnemy();
}
else if (a instanceof Reload){
Reload r = (Reload) a;
desc[0] = r.getStringId();
if (r.getId() == 0){ //bullet
desc[1] = "A regular Bullet";
}else if (r.getId() == 1){ //laser
desc[1] = "A pentrating Laser";
}else{ //shell
desc[1] = "An Area of Effect Artillery blast";
}
desc[2] = "";
Tower t = map.getSelectedTower();
if (t != null){
int tempId = t.getElement();
desc[3] = "Damage Vs:";
desc[4] = "Air: " + Data.elementDamage[0][tempId-1] + "x";
desc[5] = "Water: " + Data.elementDamage[1][tempId-1] + "x";
desc[6] = "Fire: " + Data.elementDamage[2][tempId-1] + "x";
desc[7] = "Earth: " + Data.elementDamage[3][tempId-1] + "x";
}
}
refresh();
}
/**
* Return the width of the hovermenu
*/
public int getWidth(){
return width;
}
/**
* Returns the height of the hover menu
*/
public int getHeight(){
return height;
}
}