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TLEDNode.cpp
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442 lines (362 loc) · 15.2 KB
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#include "TLEDNode.h"
#include "Precompute.h"
#include "Physics_kernels.h"
#include "HelperFunctions.h"
#include "CudaMem.h"
#include "CrackStrategyOne.h"
#include "FixedModifier.h"
#include "ForceModifier.h"
#include "DisplacementModifier.h"
#include "SimpleCollisionModifier.h"
#include "MovableCollisionModifier.h"
#include "CudaMem.h"
#include <string>
#include <iostream>
#include <Math/Vector.h>
#include <Logging/Logger.h>
static const float POS_X = 0.0;
static const float POS_Y = 0.0;
static const float POS_Z = 0.0;
TLEDNode::TLEDNode(Solid* solid) {
this->solid = solid;
numIterations = 50;
paused = true;
renderPlane = false;
useAlphaBlending = false;
minX = -100.0;
plane = Create(10,40,10, Vector<4,float>(0.5,0.5,0.0,0.2));
dump = false;
timer.Start();
crackTrackAllWay = false;
crackTrackingEnabled = true;
exception = false;
crackTrackingItrCount = 0;
timestep = 0.0;
}
TLEDNode::~TLEDNode() {
// Delete VBO manager
delete vbom;
}
void TLEDNode::Handle(Core::InitializeEventArg arg) {
logger.info << "TLEDNode initialization start" << logger.end;
logger.info << "pre computing" << logger.end;
moveAccordingToBoundingBox(solid);
// solid->vertexpool->Move(0,1.5,0);
//solid->vertexpool->Move(20,0,0);
solid->vertexpool->Move(POS_X, POS_Y, POS_Z);
// solid->vertexpool->Scale(0.1, 0.1, 0.1);
// solid->vertexpool->Scale(0.8, 2.0, 2.0);
// Debug
displacement = (float4*)malloc(sizeof(float4)*solid->vertexpool->size);
//precompute(solid, smallestAllowedVolume, smallestAllowedLength,
// timeStepFactor, damping);
timestep = precompute(solid, 0.0f, 0.0f, 0.5f, 0.5f);
// Initialize crack strategy
crackStrategy = new CrackStrategyOne();
// Initializing tetrahedron neighbouring lists
createNeighbourList(solid);
logger.info << "TLEDNode initialization done" << logger.end;
// Load polygon model for visualization
PolyShape ps("FlightArrow7.obj", 0.25, 0.25, 0.1);
//printf("numVertrices: %i - Size:%i\n ", ps.numVertices, sizeof(float4));
//PolyShape ps("Box12.obj");
//PolyShape ps("Sphere80.obj");
// Initialize the Visualizer
vbom = new VboManager();
// Surface
vbom->AllocBuffer(SURFACE_VERTICES, solid->surface->numFaces, GL_TRIANGLES);
vbom->AllocBuffer(SURFACE_NORMALS, solid->surface->numFaces, GL_TRIANGLES);
// Center of mass points
vbom->AllocBuffer(CENTER_OF_MASS, solid->body->numTetrahedra, GL_POINTS);
// Body mesh is all tetrahedron faces with colors and normals
vbom->AllocBuffer(BODY_MESH, solid->body->numTetrahedra*4, GL_TRIANGLES);
vbom->AllocBuffer(BODY_COLORS, solid->body->numTetrahedra*12, GL_POINTS);
vbom->AllocBuffer(BODY_NORMALS, solid->body->numTetrahedra*12, GL_POINTS);
vbom->AllocBuffer(EIGEN_VECTORS, solid->body->numTetrahedra*3, GL_POINTS);
vbom->AllocBuffer(EIGEN_VALUES, solid->body->numTetrahedra, GL_POINTS);
// Stress tensors visualizes stress planes.
vbom->AllocBuffer(STRESS_TENSOR_VERTICES, solid->body->numTetrahedra, ps);
vbom->AllocBuffer(STRESS_TENSOR_NORMALS, solid->body->numTetrahedra*ps.numVertices, GL_POINTS);
// Disabled to bypass rendering
vbom->Disable(SURFACE_VERTICES);
vbom->Disable(SURFACE_NORMALS);
vbom->Disable(CENTER_OF_MASS);
vbom->Disable(STRESS_TENSOR_VERTICES);
// Buffer setup
vbom->GetBuf(CENTER_OF_MASS).SetColor(0.0, 0.0, 1.0, 1.0);
/*
// ----- Basic beam bending setup ------ //
float scale = 3;
float3 force = make_float3(0, -(float)(1.0 * pow(10,7)), 0);
ForceModifier* addForce = new ForceModifier(solid, new PolyShape("Box12.obj", scale, scale*2, scale*2), force);
//addForce->Move(89, POS_Y, POS_Z);
addForce->Move(8.9, POS_Y, POS_Z);
addForce->SetColorBufferForSelection(&vbom->GetBuf(BODY_COLORS));
modifier.push_back(addForce);
FixedModifier* fixedBox2 = new FixedModifier(new PolyShape("Box12.obj", scale, scale*2, scale*2));
//fixedBox2->Move(-70,POS_Y,POS_Z);
fixedBox2->Move(-5.0,POS_Y,POS_Z);
modifier.push_back(fixedBox2);
*/
/*
// --- Stress-strain curve setup ---- //
float scale = 30;
float3 force = make_float3((float)(1.0 * pow(10,6))/9.0f, 0, 0);
//float3 force = make_float3(0, 0, 0);
addForce = new ForceModifier(solid, new PolyShape("Box12.obj", scale, scale*2, scale*2), force);
addForce->Move(90, POS_Y, POS_Z);
addForce->SetColorBufferForSelection(&vbom->GetBuf(BODY_COLORS));
modifier.push_back(addForce);
*/
/*
float3 disp = make_float3(0, 0, 0);
addDisp = new DisplacementModifier(solid, new PolyShape("Box12.obj", scale,scale*2,scale*2), disp);
addDisp->Move(90, POS_Y, POS_Z);
//addDisp->Move(5, POS_Y, POS_Z);
addDisp->SetColorBufferForSelection(&vbom->GetBuf(BODY_COLORS));
modifier.push_back(addDisp);
*/
/*
FixedModifier* fixedBox2 = new FixedModifier(new PolyShape("Box12.obj", scale, scale*2, scale*2));
fixedBox2->Move(-90,POS_Y,POS_Z);
//fixedBox2->Move(-5,POS_Y,POS_Z);
modifier.push_back(fixedBox2);
*/
// ----- Mesh independence setup ----- //
/*
float scale = 25;
MovableCollisionModifier* centerBox = new MovableCollisionModifier(new PolyShape("Box12.obj", scale/5,scale,scale*2));
centerBox->Move(0,45,0);
modifier.push_back(centerBox);
MovableCollisionModifier* leftBox = new MovableCollisionModifier(new PolyShape("Box12.obj", scale,scale,scale*2));
leftBox->Move(-70.0, 0, 0);
modifier.push_back(leftBox);
MovableCollisionModifier* rightBox = new MovableCollisionModifier(new PolyShape("Box12.obj", scale,scale,scale*2));
rightBox->Move(70.0, 0, 0);
modifier.push_back(rightBox);
*/
// ----- Crack beam in half setup ---- //
/*
float scale = 3;
MovableCollisionModifier* centerBox = new MovableCollisionModifier(new PolyShape("Box12.obj", scale/4,scale,scale));
centerBox->Move(0,5,0);
modifier.push_back(centerBox);
SimpleCollisionModifier* leftBox = new SimpleCollisionModifier(new PolyShape("Box12.obj", scale,scale,scale));
leftBox->Move(-5.0, 0, 0);
modifier.push_back(leftBox);
SimpleCollisionModifier* rightBox = new SimpleCollisionModifier(new PolyShape("Box12.obj", scale,scale,scale));
rightBox->Move(5.0, 0, 0);
modifier.push_back(rightBox);
*/
// ----- Crack supported beam setup ----- //
float scale = 5;
float3 force = make_float3(0, -(float)(5.125 * pow(10,8)), 0);
ForceModifier* addForce = new ForceModifier(solid, new PolyShape("Box12.obj", scale, scale, scale), force);
addForce->Move(5, POS_Y, POS_Z);
addForce->SetColorBufferForSelection(&vbom->GetBuf(BODY_COLORS));
modifier.push_back(addForce);
FixedModifier* fixedBox2 = new FixedModifier(new PolyShape("Box12.obj", scale, scale, scale));
fixedBox2->Move(-5,POS_Y,POS_Z);
modifier.push_back(fixedBox2);
// ------ Crack tooth dummy by force ------ //
/* float scale = 15;
MovableCollisionModifier* box = new MovableCollisionModifier(new PolyShape("Box12.obj", scale,scale/5,scale));
box->Move(-13,30,0);
modifier.push_back(box);
FixedModifier* fixedBox2 = new FixedModifier(new PolyShape("Box12.obj", scale, scale, scale));
fixedBox2->Move(0, 0, POS_Z);
modifier.push_back(fixedBox2);
*/
/* FixedModifier* fixedBox3 = new FixedModifier(new PolyShape("Box12.obj", scale, scale, scale));
fixedBox3->Move(0, 20, POS_Z);
modifier.push_back(fixedBox3);
*/
// ------ Crack fake tooth with elevator tool ---------- //
/*float scale = 15;
PolyShape* toolShape = new PolyShape("Box12.obj", 20.0, 0.8, 20.0);
tool = new MovableCollisionModifier(toolShape);
tool->Move(14, 17, 0);
modifier.push_back(tool);
FixedModifier* fixedBox2 = new FixedModifier(new PolyShape("Box12.obj", scale, scale, scale));
fixedBox2->Move(0, POS_Y, POS_Z);
modifier.push_back(fixedBox2);
*/
// ------ Crack real tooth model with elevator tool ---------- //
/*
float scale = 35;
PolyShape* toolShape = new PolyShape("Box12.obj", 20.0, 0.8, 20.0);
tool = new MovableCollisionModifier(toolShape);
tool->Move(0, 47, -25);
modifier.push_back(tool);
FixedModifier* fixedBox2 = new FixedModifier(new PolyShape("Box12.obj", scale, scale+25, scale));
fixedBox2->Move(0, 10, POS_Z);
modifier.push_back(fixedBox2);
*/
PrintAllocedMemory();
}
void TLEDNode::StepPhysics() {
// Update all visualization data
vbom->MapAllBufferObjects();
for (unsigned int i=0; i<numIterations; i++) {
calculateGravityForces(solid);
calculateInternalForces(solid, vbom);
updateDisplacement(solid);
applyFloorConstraint(solid, 0);
}
vbom->UnmapAllBufferObjects();
}
void TLEDNode::Handle(Core::ProcessEventArg arg) {
if (!solid->IsInitialized()) return;
plane->SetPosition(Vector<3,float>(minX,0.0,0.0));
// skip physics if delta time is to low
const unsigned int deltaTime = 50000 * 0;
// Update all visualization data
vbom->MapAllBufferObjects();
static int numItr = 0;
static Utils::Time oldtime;
if( !paused &&
timer.GetElapsedTime() > Utils::Time(deltaTime)) {
sim_clock.Start();
// Use this for stress/strain test to increase stretch
// addDisp->addDisplacement += make_float3(0.0001f, 0, 0);
// float3 force = make_float3((float)(3.28 * pow(10,10))/33.0f, 0, 0);
/* float maxForce = (float)((1.0*pow(10,20)));
if(addForce->addForce.x*28.0f < maxForce){
float3 newForce = addForce->addForce + (make_float3(1.0*pow(10,9), 0.0f, 0.0f)/ 28.0f);
addForce->addForce = newForce;
}else
addForce->addForce = make_float3(maxForce/28.0f, 0, 0);
*/
for (unsigned int i=0; i<numIterations; i++) {
// calculateGravityForces(solid);
ApplyModifiers(solid);
//printf("");
calculateInternalForces(solid, vbom);
updateDisplacement(solid);
//applyFloorConstraint(solid, 0);
// if( numItr++ > 100 )
// exit(0);
/*
static int iterations = 0;
iterations++;
if ((iterations % 1000) == 0) {
Utils::Time time = sim_clock.GetElapsedTime();
try {
logger.info << "iterations: " << iterations
<< " sim-time: " << Utils
::Time((unsigned long)(iterations * timestep * 1000000))
<< " time: " << time
<< " delta: " << time - oldtime
<< logger.end;
} catch(Core::Exception) {} //happens on reset
oldtime = time;
}*/
//if (iterations == 12982)
// paused = true;
}
timer.Reset();
}
else
sim_clock.Stop();
// Debug
cudaMemcpy(displacement, solid->vertexpool->Ui_t, sizeof(float4)*solid->vertexpool->size, cudaMemcpyDeviceToHost);
float maxDisp = 0;
//float minX = 0;
float maxX = 0;
for( unsigned int i=0; i<solid->vertexpool->size; i++ ) {
if( length(displacement[i]) > maxDisp )
maxDisp = length(displacement[i]);
if( displacement[i].x > maxX )
maxX = displacement[i].x;
}
// Print engineering strain and stress
//printf("%E \n", addForce->addForce.x/28.0f);
// printf("%E \t %E\n", ((160.0f+maxDisp)/160.0f)-1.0, addForce->addForce.x*28.0f);
// printf("%E \t %E \t %E\n", ((160.0f+maxDisp)/160.0f)-1.0, addForce->addForce.x*20.0f, maxDisp);
// static int p = 0;
//if( p++ % 10 == 0 )
//logger.info << "MaxDisp(Axial/Total): (" << maxX << "/" << maxDisp << ")" << logger.end;
// Crack Tracking
if( crackTrackingEnabled ){
try {
if( crackStrategy->CrackInitialized(solid) && !exception ) {
while(crackTrackAllWay && !crackStrategy->FragmentationDone()){
crackStrategy->ApplyCrackTracking(solid);
if( crackTrackingItrCount++ > 100 ) break;
}
if( !crackTrackAllWay )
paused = true;
}
}catch(Core::Exception ex) {
paused = true;
exception = true;
logger.info << "EXCEPTION: " << ex.what() << logger.end;
}
}
if( vbom->IsEnabled(SURFACE_VERTICES) )
updateSurface(solid, vbom);
if( vbom->IsEnabled(CENTER_OF_MASS) ||
vbom->IsEnabled(STRESS_TENSOR_VERTICES) )
updateCenterOfMass(solid, vbom);
if( vbom->IsEnabled(BODY_MESH) )
updateBodyMesh(solid, vbom, minX);
if (renderPlane)
planeClipping(solid, vbom, minX);
if( vbom->IsEnabled(STRESS_TENSOR_VERTICES) ) {
updateStressTensors(solid, vbom);
applyTransformation(vbom->GetBuf(STRESS_TENSOR_VERTICES),
vbom->GetBuf(STRESS_TENSOR_NORMALS));
}
// The modifiers needs to be applied again here for the selection tool
ApplyModifiers(solid);
vbom->UnmapAllBufferObjects();
// press x to dump
if( dump ) {
//float* data;
vbom->CopyBufferDeviceToHost(vbom->GetBuf(EIGEN_VALUES), "./eigValues.dump");
vbom->CopyBufferDeviceToHost(vbom->GetBuf(EIGEN_VECTORS), "./eigVectors.dump");
//vbom->CopyBufferDeviceToHost(vbom->GetBuf(STRESS_TENSORS), "./matrixBuffer.dump");
//vbom->dumpBufferToFile("./com.txt", vbom->GetBuf(CENTER_OF_MASS));
//vbom->dumpBufferToFile("./dump.txt", vbom->GetBuf(STRESS_TENSOR_VERTICES));
dump = false;
}
}
void TLEDNode::Handle(Core::DeinitializeEventArg arg) {
DEINITIALIZE_CUDA();
if (solid != NULL)
solid->DeAlloc();
//cleanupDisplay();
}
void TLEDNode::Apply(Renderers::RenderingEventArg arg, Scene::ISceneNodeVisitor& v) {
this->VisitSubNodes(v);
if (!solid->IsInitialized()) return;
// These buffers will only be rendered if they are enabled.
vbom->Render(CENTER_OF_MASS);
vbom->RenderWithNormals(vbom->GetBuf(STRESS_TENSOR_VERTICES),
vbom->GetBuf(STRESS_TENSOR_NORMALS));
vbom->RenderWithNormals(vbom->GetBuf(SURFACE_VERTICES),
vbom->GetBuf(SURFACE_NORMALS));
vbom->Render(vbom->GetBuf(BODY_MESH),
vbom->GetBuf(BODY_COLORS),
vbom->GetBuf(BODY_NORMALS), useAlphaBlending);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
crackStrategy->RenderDebugInfo(solid);
// Visualize constraints
VisualizeModifiers();
// needs to be last, because it is transparent
if (renderPlane)
plane->Accept(v);
// tool->VisualizeNormals();
}
void TLEDNode::ApplyModifiers(Solid* solid) {
std::list<Modifier*>::iterator itr;
for( itr=modifier.begin(); itr!=modifier.end(); itr++ ){
(*itr)->Apply(solid);
}
}
void TLEDNode::VisualizeModifiers() {
std::list<Modifier*>::iterator itr;
for( itr=modifier.begin(); itr!=modifier.end(); itr++ ){
(*itr)->Visualize();
}
}