From 3389c0549fddbdefc22db26af67f7f4ca2e4d274 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Tue, 17 Mar 2026 10:28:01 +1100 Subject: [PATCH] Fix Resistance Shrine not granting max Chaos Resistance Forgot to add this to both the Shrine mods --- src/Modules/CalcPerform.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Modules/CalcPerform.lua b/src/Modules/CalcPerform.lua index f107ade614..32e779b325 100644 --- a/src/Modules/CalcPerform.lua +++ b/src/Modules/CalcPerform.lua @@ -330,6 +330,7 @@ local function doActorAttribsConditions(env, actor) if modDB:Flag(nil, "ResistanceShrine") then modDB:NewMod("ElementalResist", "BASE", m_floor(50 * shrineEffectMod), "Resistance Shrine") modDB:NewMod("ElementalResistMax", "BASE", m_floor(10 * shrineEffectMod), "Resistance Shrine") + modDB:NewMod("ChaosResistMax", "BASE", m_floor(10 * shrineEffectMod), "Resistance Shrine") end if modDB:Flag(nil, "ResonatingShrine") then modDB:NewMod("PowerChargesMax", "BASE", m_floor(1 * shrineEffectMod), "Resonating Shrine") @@ -361,6 +362,7 @@ local function doActorAttribsConditions(env, actor) if modDB:Flag(nil, "LesserResistanceShrine") then modDB:NewMod("ElementalResist", "BASE", m_floor(25 * shrineEffectMod), "Lesser Resistance Shrine") modDB:NewMod("ElementalResistMax", "BASE", m_floor(2 * shrineEffectMod), "Lesser Resistance Shrine") + modDB:NewMod("ChaosResistMax", "BASE", m_floor(2 * shrineEffectMod), "Lesser Resistance Shrine") end end if env.mode_effective then