From 59d8349217691aba675bfcd29c8cc1c45636ebb8 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Tue, 17 Mar 2026 10:32:42 +1100 Subject: [PATCH] Fix Animate Weapon of Self Reflection not granting weapon mods to minion When I removed the minion from having an item set and instead have it copy the main hand weapon stats I forgot to also have it copy the mods on the item too so that stat stacking mods on the Grey Wind would still work --- src/Modules/CalcPerform.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Modules/CalcPerform.lua b/src/Modules/CalcPerform.lua index f107ade614..342cca6dd6 100644 --- a/src/Modules/CalcPerform.lua +++ b/src/Modules/CalcPerform.lua @@ -1182,6 +1182,9 @@ function calcs.perform(env, skipEHP) env.minion.modDB:AddList(env.player.itemList["Gloves"].modList) end end + if env.player.mainSkill.skillData.minionUseMainHandWeapon then + env.minion.modDB:AddList(env.player.itemList["Weapon 1"].slotModList[1]) + end if env.minion.itemSet or env.minion.uses then for slotName, slot in pairs(env.build.itemsTab.slots) do if env.minion.uses[slotName] then