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scene.py
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44 lines (31 loc) · 1.03 KB
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import goodgame as gg
class Scene:
def __init__(self, renderer: gg.Renderer, data: any) -> None:
self.destroyed = False
self.math = gg.Math()
@staticmethod
def get_resources() -> tuple:
return ()
def update(self, dt: float) -> None:
pass
def on_mouse_move(self, event: gg.MouseMotionEvent) -> None:
pass
def on_mouse_down(self, event: gg.MouseButtonEvent) -> None:
pass
def on_mouse_up(self, event: gg.MouseButtonEvent) -> None:
pass
def on_mouse_wheel(self, event: gg.MouseWheelEvent) -> None:
pass
def on_resize(self, event: gg.WindowEvent) -> None:
pass
def on_key_down(self, event: gg.KeyboardEvent) -> None:
pass
def on_key_up(self, event: gg.KeyboardEvent) -> None:
pass
def destroy(self) -> bool:
if self.destroyed:
return True
self.destroyed = True
return False
def __del__(self) -> None:
self.destroy()