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pack.yml
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135 lines (107 loc) · 3.91 KB
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id: REIMAGEND
version: 3.0.0
author: "Aureus, RogueShade"
generator: NOISE_3D
vanilla: "minecraft:the_end"
vanilla-generation: "minecraft:end"
addons:
biome-provider-pipeline: "2.+"
biome-provider-single: "1.+"
biome-provider-image: "1.+"
biome-provider-extrusion: "1.+"
chunk-generator-noise-3d: "1.+"
config-biome: "1.+"
config-flora: "1.+"
config-noise-function: "1.+"
config-ore: "1.+"
config-palette: "1.+"
config-distributors: "1.+"
config-locators: "1.+"
config-feature: "1.+"
structure-terrascript-loader: "1.+"
structure-sponge-loader: "1.+"
language-yaml: "1.+"
generation-stage-feature: "1.+"
structure-function-check-noise-3d: "1.+"
palette-block-shortcut: "1.+"
structure-block-shortcut: "1.+"
terrascript-function-sampler: "1.+"
# ---
# Biome distribution
# ---
# Several preset biome providers are available to choose from below.
# To pick a different preset you can uncomment the line starting with 'biomes:'
# under the preset name, and comment the old preset that was previously set.
# (Not commenting the old one will result in an error!)
# Default biome distribution
biomes: $biome-distribution/presets/default.yml:biomes
# Aether world biome distribution
#biomes: $biome-distribution/presets/aether.yml:biomes
# Single biome - Generates a single biome, as well as void pockets.
#biomes: $biome-distribution/presets/single.yml:biomes
preset-single-biome: END_HIGHLANDS
# Single debug biome - Used for debugging a singular biome, should not be used for regular world generation
#biomes: $biome-distribution/presets/single_debug.yml:biomes
preset-single-debug-biome: END_HIGHLANDS
# Regular biome distribution
#biomes: $biome-distribution/presets/alternative/normal.yml:biomes
# Vanilla-Like biome distribution
#biomes: $biome-distribution/presets/alternative/vanilla-ish.yml:biomes
# Vanilla-Like-Enhanced biome distribution
#biomes: $biome-distribution/presets/alternative/vanilla-ish_enhanced.yml:biomes
# BetterEnd biome distribution (Dfsek's BetterEnd Plugin)
#biomes: $biome-distribution/presets/alternative/betterend.yml:biomes
# Normal 3D biome distribution
#biomes: $biome-distribution/presets/alternative/normal_3d.yml:biomes
stages:
# NOTE - This key must only be defined in biomes/abstract/base.yml
- id: global-preprocessors
type: FEATURE
# Misc features that are treated as small modifications to the initial chunk generation.
- id: preprocessors
type: FEATURE
- id: buildings
type: FEATURE
# Used for things like boulders and features that act like a part of the terrain.
- id: landforms
type: FEATURE
# Adds slab versions of some blocks to make terrain look smoother.
- id: slabs
type: FEATURE
# Self-explanatory - used to generate ores.
# NOTE - Individual biomes should extend from configs in biomes/abstract/features/ores
# rather than overwriting this key themselves.
- id: ores
type: FEATURE
# Adds things like dirt, andesite and gravel patches.
# NOTE - Individual biomes should extend from configs in biomes/abstract/features/deposits
# rather than overwriting this key themselves.
- id: deposits
type: FEATURE
# Used for larger things that generate on the surface like trees, some other features are
# also treated as trees like ice spikes.
- id: trees
type: FEATURE
# Used for small features placed on the surface like tall grass and vines.
- id: flora
type: FEATURE
# Used to generate features that must come after all other features, such as snow on trees.
- id: postprocessors
type: FEATURE
functions:
"<<":
- math/functions/terrace.yml:functions
- math/functions/lerp.yml:functions
- math/functions/maskSmooth.yml:functions
samplers:
"<<":
- math/samplers/simplex.yml:samplers
- math/samplers/spots.yml:samplers
blend:
palette:
resolution: 2
amplitude: 2
sampler:
type: WHITE_NOISE
slant:
calculation-method: DotProduct