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thirdperson_patch.h
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45 lines (39 loc) · 1.82 KB
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/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* Thirdperson Patch
* Copyright (C) 2012 ProdigySim
* All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the authors give you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*/
#ifndef THIRDPERSON_PATCH_H
#define THIRDPERSON_PATCH_H
#include "input.h"
// Patch out the PCZ checks in CInput Thirdperson code
void PatchCInputPCZChecks(IInput *input);
// Undo patching of CInput Thirdperson code
void UnpatchCInputPCZChecks(IInput *input);
// attempt to patch the PCZ check out of Thirdpersonshoulder command
//bool PatchThirdpersonShoulderPCZCheck(char * client);
#endif