From d1e85291ccd3318f49774c4bdd9b1294df7e48ba Mon Sep 17 00:00:00 2001 From: Dmitry Kotikov Date: Fri, 26 Jun 2020 16:06:08 +0300 Subject: [PATCH] Added BigEnemy factory --- .../FactoryMethod/AssetPath.cs | 3 +- .../FactoryMethod/BigEnemy.cs | 7 +- .../FactoryMethod/BigEnemyFactory.cs | 11 +- .../FactoryMethod/CreatorEnemies.cs | 2 + .../Enemies/Prefabs_Enemies_BigEnemy.prefab | 96 ++++++ .../Prefabs_Enemies_BigEnemy.prefab.meta | 7 + .../FactoryMethod/SmallEnemy.cs | 1 + Assets/GamePatterns/Bytecode.meta | 3 - Assets/GamePatterns/Component.meta | 3 - Assets/GamePatterns/Data Locality.meta | 3 - Assets/GamePatterns/Dirty Flag.meta | 3 - Assets/GamePatterns/Double Buffering.meta | 3 - Assets/GamePatterns/Event Queue.meta | 3 - Assets/GamePatterns/Game Loop.meta | 3 - Assets/GamePatterns/Subclass Sandbox.meta | 3 - Assets/GamePatterns/Type Object.meta | 3 - Assets/GamePatterns/Update Method.meta | 3 - Assets/Other/Repository.meta | 3 - Assets/SimpleScene.unity | 313 ++++++++++++++++++ .../TestDoer.meta => SimpleScene.unity.meta} | 3 +- 20 files changed, 436 insertions(+), 40 deletions(-) create mode 100644 Assets/CreationalPatterns/FactoryMethod/Resources/Prefabs/Enemies/Prefabs_Enemies_BigEnemy.prefab create mode 100644 Assets/CreationalPatterns/FactoryMethod/Resources/Prefabs/Enemies/Prefabs_Enemies_BigEnemy.prefab.meta delete mode 100644 Assets/GamePatterns/Bytecode.meta delete mode 100644 Assets/GamePatterns/Component.meta delete mode 100644 Assets/GamePatterns/Data Locality.meta delete mode 100644 Assets/GamePatterns/Dirty Flag.meta delete mode 100644 Assets/GamePatterns/Double Buffering.meta delete mode 100644 Assets/GamePatterns/Event Queue.meta delete mode 100644 Assets/GamePatterns/Game Loop.meta delete mode 100644 Assets/GamePatterns/Subclass Sandbox.meta delete mode 100644 Assets/GamePatterns/Type Object.meta delete mode 100644 Assets/GamePatterns/Update Method.meta delete mode 100644 Assets/Other/Repository.meta create mode 100644 Assets/SimpleScene.unity rename Assets/{Other/TestDoer.meta => SimpleScene.unity.meta} (67%) diff --git a/Assets/CreationalPatterns/FactoryMethod/AssetPath.cs b/Assets/CreationalPatterns/FactoryMethod/AssetPath.cs index f84cc5a..b791f3a 100644 --- a/Assets/CreationalPatterns/FactoryMethod/AssetPath.cs +++ b/Assets/CreationalPatterns/FactoryMethod/AssetPath.cs @@ -6,7 +6,8 @@ public static class AssetPath { public static readonly Dictionary Enemies = new Dictionary { - {EnemyType.Small, "Prefabs/Enemies/Prefabs_Enemies_SmallEnemy"} + {EnemyType.Small, "Prefabs/Enemies/Prefabs_Enemies_SmallEnemy"}, + {EnemyType.Big, "Prefabs/Enemies/Prefabs_Enemies_BigEnemy"} }; } } diff --git a/Assets/CreationalPatterns/FactoryMethod/BigEnemy.cs b/Assets/CreationalPatterns/FactoryMethod/BigEnemy.cs index dcca4b1..c31568f 100644 --- a/Assets/CreationalPatterns/FactoryMethod/BigEnemy.cs +++ b/Assets/CreationalPatterns/FactoryMethod/BigEnemy.cs @@ -1,10 +1,13 @@ -namespace FactoryMethod +using UnityEngine; + + +namespace FactoryMethod { public sealed class BigEnemy : Enemy { public override void Fire() { - throw new System.NotImplementedException(); + Debug.Log(nameof(BigEnemy)); } } } diff --git a/Assets/CreationalPatterns/FactoryMethod/BigEnemyFactory.cs b/Assets/CreationalPatterns/FactoryMethod/BigEnemyFactory.cs index 729e89a..bdb6b2b 100644 --- a/Assets/CreationalPatterns/FactoryMethod/BigEnemyFactory.cs +++ b/Assets/CreationalPatterns/FactoryMethod/BigEnemyFactory.cs @@ -1,10 +1,17 @@ -namespace FactoryMethod +using UnityEngine; + + +namespace FactoryMethod { public sealed class BigEnemyFactory : ICreatorEnemy { public Enemy Create(Hp hp) { - throw new System.NotImplementedException(); + var enemy = Object.Instantiate(Resources.Load(AssetPath.Enemies[EnemyType.Big])); + + enemy.SetHP(hp); + + return enemy; } } } diff --git a/Assets/CreationalPatterns/FactoryMethod/CreatorEnemies.cs b/Assets/CreationalPatterns/FactoryMethod/CreatorEnemies.cs index e7b0ffe..0f56648 100644 --- 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