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TBAAPI.V3Client.Model.MatchTimeseries2018

Timeseries data for the 2018 game FIRST POWER UP. WARNING: This is not official data, and is subject to a significant possibility of error, or missing data. Do not rely on this data for any purpose. In fact, pretend we made it up. WARNING: This model is currently under active development and may change at any time, including in breaking ways.

Properties

Name Type Description Notes
EventKey string TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. [optional]
MatchId string Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. [optional]
Mode string Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. [optional]
Play int [optional]
TimeRemaining int Amount of time remaining in the match, only valid during `auto` and `teleop` modes. [optional]
BlueAutoQuest int 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. [optional]
BlueBoostCount int Number of POWER CUBES in the BOOST section of the blue alliance VAULT. [optional]
BlueBoostPlayed int Returns 1 if the blue alliance BOOST was played, or 0 if not played. [optional]
BlueCurrentPowerup string Name of the current blue alliance POWER UP being played, or `null`. [optional]
BlueFaceTheBoss int 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. [optional]
BlueForceCount int Number of POWER CUBES in the FORCE section of the blue alliance VAULT. [optional]
BlueForcePlayed int Returns 1 if the blue alliance FORCE was played, or 0 if not played. [optional]
BlueLevitateCount int Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. [optional]
BlueLevitatePlayed int Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. [optional]
BluePowerupTimeRemaining string Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. [optional]
BlueScaleOwned int 1 if the blue alliance owns the SCALE, 0 if not. [optional]
BlueScore int Current score for the blue alliance. [optional]
BlueSwitchOwned int 1 if the blue alliance owns their SWITCH, 0 if not. [optional]
RedAutoQuest int 1 if the red alliance is credited with the AUTO QUEST, 0 if not. [optional]
RedBoostCount int Number of POWER CUBES in the BOOST section of the red alliance VAULT. [optional]
RedBoostPlayed int Returns 1 if the red alliance BOOST was played, or 0 if not played. [optional]
RedCurrentPowerup string Name of the current red alliance POWER UP being played, or `null`. [optional]
RedFaceTheBoss int 1 if the red alliance is credited with FACING THE BOSS, 0 if not. [optional]
RedForceCount int Number of POWER CUBES in the FORCE section of the red alliance VAULT. [optional]
RedForcePlayed int Returns 1 if the red alliance FORCE was played, or 0 if not played. [optional]
RedLevitateCount int Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. [optional]
RedLevitatePlayed int Returns 1 if the red alliance LEVITATE was played, or 0 if not played. [optional]
RedPowerupTimeRemaining string Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. [optional]
RedScaleOwned int 1 if the red alliance owns the SCALE, 0 if not. [optional]
RedScore int Current score for the red alliance. [optional]
RedSwitchOwned int 1 if the red alliance owns their SWITCH, 0 if not. [optional]

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