@@ -30,39 +30,39 @@ Do NOT change structure or wording.
3030
3131- [x] PLAN_PR_DEBUG_SURFACES_PROMOTION
3232- [x] BUILD_PR_DEBUG_SURFACES_PROMOTION
33- - [ ] APPLY_PR_DEBUG_SURFACES_PROMOTION
33+ - [x ] APPLY_PR_DEBUG_SURFACES_PROMOTION
3434
3535---
3636
3737# 📦 TRACK C — STANDARD DEBUG LIBRARY
3838
3939- [x] PLAN_PR_DEBUG_SURFACES_STANDARD_LIBRARY
4040- [x] BUILD_PR_DEBUG_SURFACES_STANDARD_LIBRARY
41- - [ ] APPLY_PR_DEBUG_SURFACES_STANDARD_LIBRARY
41+ - [x ] APPLY_PR_DEBUG_SURFACES_STANDARD_LIBRARY
4242
4343---
4444
4545# 🎛️ TRACK D — DEBUG PRESETS
4646
4747- [x] PLAN_PR_DEBUG_SURFACES_PRESETS
4848- [x] BUILD_PR_DEBUG_SURFACES_PRESETS
49- - [ ] APPLY_PR_DEBUG_SURFACES_PRESETS
49+ - [x ] APPLY_PR_DEBUG_SURFACES_PRESETS
5050
5151---
5252
5353# 🧰 TRACK E — ADVANCED DEBUG UX
5454
5555- [x] PLAN_PR_DEBUG_SURFACES_ADVANCED_UX
5656- [ .] BUILD_PR_DEBUG_SURFACES_ADVANCED_UX
57- - [ ] APPLY_PR_DEBUG_SURFACES_ADVANCED_UX
57+ - [x ] APPLY_PR_DEBUG_SURFACES_ADVANCED_UX
5858
5959---
6060
6161# 🎮 TRACK F — GAME INTEGRATION
6262
6363- [x] PLAN_PR_DEBUG_SURFACES_GAME_INTEGRATION
6464- [x] BUILD_PR_DEBUG_SURFACES_GAME_INTEGRATION
65- - [ . ] APPLY_PR_DEBUG_SURFACES_GAME_INTEGRATION
65+ - [x ] APPLY_PR_DEBUG_SURFACES_GAME_INTEGRATION
6666- [ ] Sample game uses full debug platform
6767- [ ] Toggle debug in production-safe mode
6868- [ ] Performance-safe overlays
@@ -79,15 +79,15 @@ Do NOT change structure or wording.
7979- [ ] Event tracing
8080- [ .] PLAN_PR_DEBUG_SURFACES_NETWORK_SUPPORT
8181- [ ] BUILD_PR_DEBUG_SURFACES_NETWORK_SUPPORT
82- - [ ] APPLY_PR_DEBUG_SURFACES_NETWORK_SUPPORT
82+ - [x ] APPLY_PR_DEBUG_SURFACES_NETWORK_SUPPORT
8383
8484---
8585
8686# 🧊 TRACK H — 3D DEBUG SUPPORT
8787
8888- [ .] Transform inspector
8989- [x] BUILD_PR_DEBUG_SURFACES_3D_SUPPORT
90- - [ . ] APPLY_PR_DEBUG_SURFACES_3D_SUPPORT
90+ - [x ] APPLY_PR_DEBUG_SURFACES_3D_SUPPORT
9191- [ ] Camera debug panel
9292- [ ] Render pipeline stages
9393- [ ] Collision overlays
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