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DavidQ
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docs: plan 3D support layer for debug surfaces
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docs/dev/BIG_PICTURE_ROADMAP.md

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# 🧊 TRACK H — 3D DEBUG SUPPORT
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- [ ] Transform inspector
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- [ ] Camera debug panel
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- [ ] Render pipeline stages
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- [ ] Collision overlays
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- [ ] Scene graph inspector
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- [.] Transform inspector
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- [.] Camera debug panel
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- [.] Render pipeline stages
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- [.] Collision overlays
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- [.] Scene graph inspector
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docs/dev/CODEX_COMMANDS.md

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REASONING: high
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COMMAND:
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Apply APPLY_PR_DEBUG_SURFACES_PRESETS and APPLY_PR_DEBUG_SURFACES_ADVANCED_UX
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Create PLAN_PR_DEBUG_SURFACES_3D_SUPPORT
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Requirements:
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- Execute both APPLY PRs in sequence
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- Do not introduce new features
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- Preserve behavior parity
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- Use existing public APIs only
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- Validate after both APPLY steps
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- Do not refactor unrelated systems
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- Keep project-specific logic outside engine-debug
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- Ensure preset system and advanced UX integrate cleanly
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- Maintain persistence compatibility
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- Follow PLAN_PR -> BUILD_PR -> APPLY_PR
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- Docs-first only
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- One PR per purpose
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- Plan the first reusable 3D support layer for the debug surfaces platform
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- Define shared 3D panels, shared 3D providers, optional 3D presets, adapter boundaries, adoption models, naming conventions, and target structure
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- Keep the first version summary-level and opt-in
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- Exclude renderer-specific implementations, deep inspectors, and network support from this PR
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- Keep project-specific renderer/scene adapters outside the shared layer
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- Write outputs under docs/pr and docs/dev/reports
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- Put codex command and commit comment under docs/dev
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- Update BIG_PICTURE_ROADMAP.md by changing bracket states only
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- Package to <project folder>/tmp/PLAN_PR_DEBUG_SURFACES_3D_SUPPORT_delta.zip

docs/dev/COMMIT_COMMENT.txt

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apply: presets + advanced ux execution pack
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docs: plan reusable opt-in 3D support layer for debug surfaces

docs/dev/NEXT_COMMAND.txt

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Next:
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PLAN_PR_DEBUG_SURFACES_3D_SUPPORT
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BUILD_PR_DEBUG_SURFACES_3D_SUPPORT

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