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PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL as a docs-first bundle.
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docs/dev/CODEX_COMMANDS.md

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@@ -2,27 +2,27 @@ MODEL: GPT-5.3-codex
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REASONING: medium
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COMMAND:
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Execute PLAN + BUILD + APPLY for DEBUG_UX_FINAL_POLISH.
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Create PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL
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PURPOSE:
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Define how showcase samples (Asteroids, Breakout) are packaged, presented, and shared as a product.
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IN SCOPE:
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- finalize debug ON/OFF badge behavior
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- finalize default preset auto-load behavior
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- finalize `Open Debug Panel` consistency
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- finalize inline mini help consistency
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- evaluate remembered debug state
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- evaluate one-click demo mode
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- showcase landing page structure
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- sample discovery (games/index.html improvements)
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- packaging strategy (standalone vs repo)
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- asset bundling rules
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- entry points for users (play vs debug)
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TARGET SAMPLES:
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- Asteroids
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- Breakout
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OUT OF SCOPE:
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- engine changes
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- Track G
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- Track H
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RULES:
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- sample-level integration only
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- preserve production-safe defaults
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- do not modify BIG_PICTURE_ROADMAP.md
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- if PRODUCTIZATION_ROADMAP.md is updated, use bracket-only edits only
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- no Track G or Track H work
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- docs-first
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- no BIG_PICTURE_ROADMAP edits
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- PRODUCTIZATION_ROADMAP updates are bracket-only
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OUTPUT:
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Create:
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<project folder>/tmp/PR_DEBUG_UX_FINAL_POLISH_FULL_bundle.zip
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<project folder>/tmp/PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL_bundle.zip

docs/dev/COMMIT_COMMENT.txt

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PR_DEBUG_UX_FINAL_POLISH_FULL
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polish(debug-ux): finalize Asteroids and Breakout debug badge/preset/panel/help flows with optional remember and demo modes
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PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL
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docs: define productization distribution starter contracts for showcase packaging and entry flows

docs/dev/NEXT_COMMAND.txt

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PLAN_PR_DEBUG_UX_CROSS_SAMPLE_SHARED_BOOT_HELPER
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PLAN_PR_PRODUCTIZATION_DISTRIBUTION_IMPLEMENTATION_PASS_1

docs/dev/PRODUCTIZATION_ROADMAP.md

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# TRACK R - DISTRIBUTION AND PACKAGING
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- [ ] Showcase landing page
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- [ ] Build packaging strategy
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- [ ] Asset bundling rules
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- [.] Showcase landing page
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- [.] Build packaging strategy
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- [.] Asset bundling rules
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---
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docs/dev/reports/change_summary.txt

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04/05/2026
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change_summary.txt
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Executed PLAN + BUILD + APPLY for DEBUG_UX_FINAL_POLISH.
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Executed PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL as docs-only PLAN/BUILD/APPLY.
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Sample updates:
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- Asteroids:
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- added debug badge/button/help UI
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- finalized default preset auto-load with fallbacks
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- added optional `rememberDebug=1`
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- added optional `debugDemo=1`
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- Breakout:
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- finalized optional `rememberDebug=1`
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- finalized optional `debugDemo=1`
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- aligned mini-help and preset-status messaging
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Added:
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- `docs/pr/PLAN_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md`
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- `docs/pr/BUILD_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md`
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- `docs/pr/APPLY_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md`
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Roadmap updates:
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- Updated `docs/dev/PRODUCTIZATION_ROADMAP.md` with bracket-only state changes for completed UX polish items.
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Defined:
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- showcase landing page structure
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- discovery guidance for `games/index.html`
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- standalone vs repo-linked packaging strategy
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- asset bundling include/exclude rules
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- user entry points for play, debug, and demo
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Safety:
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- No engine core changes.
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- No BIG_PICTURE roadmap edits.
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- No Track G/H work.
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Roadmap update:
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- `docs/dev/PRODUCTIZATION_ROADMAP.md` Track R states moved to in-progress via bracket-only edits.
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Scope guard:
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- Docs-first only
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- No engine changes
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- No Track G/H work
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- No BIG_PICTURE roadmap edits

docs/dev/reports/file_tree.txt

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04/05/2026
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file_tree.txt
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docs/pr/PLAN_PR_DEBUG_UX_FINAL_POLISH.md
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docs/pr/BUILD_PR_DEBUG_UX_FINAL_POLISH.md
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docs/pr/APPLY_PR_DEBUG_UX_FINAL_POLISH.md
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docs/pr/PLAN_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md
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docs/pr/BUILD_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md
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docs/pr/APPLY_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md
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docs/dev/PRODUCTIZATION_ROADMAP.md
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docs/dev/codex_commands.md
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docs/dev/commit_comment.txt
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docs/dev/next_command.txt
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docs/dev/reports/change_summary.txt
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docs/dev/reports/validation_checklist.txt
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docs/dev/reports/file_tree.txt
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games/Asteroids/index.html
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games/Asteroids/main.js
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games/Breakout/main.js
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docs/dev/reports/file_tree.txt

docs/dev/reports/validation_checklist.txt

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validation_checklist.txt
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[x] PLAN/BUILD/APPLY docs updated
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[x] Asteroids debug badge behavior finalized
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[x] Breakout debug badge behavior finalized
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[x] Default preset auto-load finalized for both samples
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[x] `Open Debug Panel` behavior consistent
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[x] Inline mini help consistency finalized
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[x] Remembered debug state evaluated and implemented as optional (`rememberDebug=1`)
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[x] One-click demo mode evaluated and implemented as optional (`debugDemo=1`)
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[x] Production-safe defaults preserved
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[x] No BIG_PICTURE_ROADMAP.md changes
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[x] PRODUCTIZATION_ROADMAP.md edits are bracket-only
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[x] No Track G or Track H work
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[x] PLAN doc created
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[x] BUILD doc created
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[x] APPLY doc created
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[x] Landing page structure defined
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[x] Discovery improvements contract defined
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[x] Standalone vs repo-linked packaging strategy defined
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[x] Asset bundling rules defined
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[x] User entry points defined
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[x] Docs-only scope preserved
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[x] No BIG_PICTURE_ROADMAP edits
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[x] PRODUCTIZATION_ROADMAP updates are bracket-only
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[x] No Track G/H work
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[x] Repo-structured bundle zip created
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Validation commands:
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- `node --check games/Asteroids/main.js`
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- `node --check games/Breakout/main.js`
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- `node --check games/Breakout/game/BreakoutScene.js`
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- `node -e "import('./tests/games/AsteroidsValidation.test.mjs').then(async (m)=>{await m.run(); console.log('AsteroidsValidation:PASS');})"`
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- `node -e "import('./tests/games/BreakoutValidation.test.mjs').then(async (m)=>{await m.run(); console.log('BreakoutValidation:PASS');})"`
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Validation checks:
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- `git diff --name-only`
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- `git diff -- docs/dev/PRODUCTIZATION_ROADMAP.md`
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- `tar -tf tmp/PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL_bundle.zip`
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Toolbox Aid
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APPLY_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md
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# APPLY_PR_PRODUCTIZATION_DISTRIBUTION_STARTER
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## Apply Decision
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Apply BUILD_PR_PRODUCTIZATION_DISTRIBUTION_STARTER exactly as scoped.
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## Applied Scope
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- Added productization distribution starter PLAN/BUILD/APPLY docs.
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- Defined landing page, discovery, packaging, bundling, and entry-point contracts for Asteroids and Breakout.
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- Updated `PRODUCTIZATION_ROADMAP.md` with bracket-only Track R state transitions.
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## Validation Summary
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- Docs-only changes.
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- No engine/runtime changes.
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- No BIG_PICTURE roadmap edits.
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- Productization roadmap updated via bracket states only.
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## Output
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`<project folder>/tmp/PR_PRODUCTIZATION_DISTRIBUTION_STARTER_FULL_bundle.zip`
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BUILD_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md
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# BUILD_PR_PRODUCTIZATION_DISTRIBUTION_STARTER
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## Build Summary
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Created a docs-only productization distribution starter bundle defining how Asteroids and Breakout are packaged, discovered, and shared.
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## Defined Contracts
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### 1. Showcase Landing Page Structure
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Recommended structure for a dedicated distribution landing page:
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1. Hero block:
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- Productized showcase intent.
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- Supported browser baseline.
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- Quick start call-to-action.
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2. Showcase sample cards:
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- Asteroids card.
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- Breakout card.
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- Badge row: `Playable` and `Debug Showcase`.
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- Buttons:
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- `Play` -> default path.
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- `Play (Debug)` -> explicit debug query entry.
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- `Demo` -> one-click demo mode query entry.
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3. Help and support block:
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- Debug key combos.
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- Troubleshooting basics.
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- Production-safe default note.
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4. Build/package metadata block:
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- Package version.
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- Build date.
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- Included sample list.
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### 2. Sample Discovery Contract (`games/index.html`)
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Starter discovery improvements contract:
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- Keep showcase badge visible and unique.
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- Ensure Asteroids and Breakout both display debug showcase intent.
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- Keep links predictable and documented:
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- Play: `index.html`
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- Debug: `index.html?debug=1`
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- Demo: `index.html?debugDemo=1`
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### 3. Packaging Strategy (Standalone vs Repo-linked)
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Two packaging modes are defined:
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A. Repo-linked package:
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- Intended for contributors and local development.
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- Uses existing repo-relative paths.
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- Includes docs and source for iterative updates.
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B. Standalone showcase package:
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- Intended for external sharing/demo distribution.
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- Includes only runtime-required files for Asteroids and Breakout.
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- Excludes tests, temp artifacts, and unrelated game/sample trees.
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### 4. Asset Bundling Rules
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Include:
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- `games/Asteroids/**` runtime-required files.
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- `games/Breakout/**` runtime-required files.
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- Required engine runtime/UI assets referenced by those samples.
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- Required shared debug tooling files used by those samples.
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Exclude:
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- `tests/**`
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- `tmp/**`
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- unrelated game/sample folders
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- planning/report artifacts not needed for runtime demo package
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Path rules:
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- Preserve browser-resolvable relative paths.
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- Avoid rewriting paths during packaging unless explicitly versioned by a later PR.
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### 5. User Entry Points (Play vs Debug)
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Asteroids and Breakout entry contract:
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- Play: `/games/<Sample>/index.html`
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- Debug: `/games/<Sample>/index.html?debug=1`
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- Demo: `/games/<Sample>/index.html?debugDemo=1`
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Behavior expectations:
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- Play remains production-safe default.
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- Debug and Demo remain explicit opt-in.
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- Debug UI messaging is consistent across both samples.
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## Roadmap State Updates
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`docs/dev/PRODUCTIZATION_ROADMAP.md` bracket-only updates:
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- Track R / Showcase landing page: `[ ]` -> `[.]`
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- Track R / Build packaging strategy: `[ ]` -> `[.]`
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- Track R / Asset bundling rules: `[ ]` -> `[.]`
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## Validation
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- Docs-only scope preserved.
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- No engine files changed.
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- No BIG_PICTURE roadmap edits.
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- Productization roadmap edits are bracket-only.
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PLAN_PR_PRODUCTIZATION_DISTRIBUTION_STARTER.md
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# PLAN_PR_PRODUCTIZATION_DISTRIBUTION_STARTER
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## Goal
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Define a productization distribution starter contract for the showcase samples (Asteroids and Breakout) covering packaging, presentation, discoverability, and user entry flows.
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## Workflow
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PLAN_PR -> BUILD_PR -> APPLY_PR
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## In Scope
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- Showcase landing page structure definition.
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- Sample discovery improvements definition for `games/index.html`.
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- Packaging strategy definition (standalone package vs repo-linked package).
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- Asset bundling rule definition.
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- User entry point definition (play flow vs debug flow).
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## Out of Scope
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- Engine core changes.
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- Runtime refactors.
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- Track G work.
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- Track H work.
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## Constraints
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- Docs-first only.
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- No `BIG_PICTURE_ROADMAP.md` edits.
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- If `PRODUCTIZATION_ROADMAP.md` is updated, bracket-only state edits only.
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- Preserve production-safe defaults for debug access.
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## Distribution Starter Decisions To Define
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1. Landing page information architecture:
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- Hero summary.
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- Sample cards for Asteroids/Breakout.
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- Entry actions for Play and Debug.
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- Compatibility and known limitations block.
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2. Discovery contract for `games/index.html`:
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- Consistent debug showcase labeling.
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- Clear visual distinction between playable vs debug showcase context.
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- Link path conventions for play and debug entry.
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3. Packaging contract:
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- `repo-linked` mode for contributors.
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- `standalone` mode for product demo distribution.
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- Explicit list of required files and excluded files.
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4. Asset bundling rules:
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- Include sample-local assets, required engine UI, and required shared debug assets.
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- Exclude tests, temporary artifacts, and unrelated samples.
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- Preserve relative paths and browser-loadable structure.
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5. Entry points:
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- Play entry: default production-safe mode.
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- Debug entry: explicit query-param entry (`?debug=1`).
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- Optional demo entry: explicit one-click mode (`?debugDemo=1`).
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## Acceptance Criteria
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- Distribution contract is explicit and actionable.
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- Asteroids and Breakout are both covered.
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- Packaging and asset rules are deterministic.
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- Entry point behavior is clear for users and maintainers.

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