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DavidQ
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PR_BIG_PICTURE_REMAINDER_COMPLETION_FULL
Completes the remaining achievable roadmap work while excluding unfinished Track G and Track H. Includes: - Track E roadmap reconciliation - Track F game integration completion - Track J external documentation finalization Preserves roadmap guardrails with bracket-only updates.
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README.md

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## Documentation Map
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- [docs/README.md](docs/README.md): top-level documentation index
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- [docs/architecture/debug-surfaces-external-integration.md](docs/architecture/debug-surfaces-external-integration.md): external debug platform integration contract
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- `docs/pr/`: preserved PR history and architecture evolution
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- `docs/dev/`: active workflow controls
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- `docs/dev/reports/`: active report artifacts

docs/README.md

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## Key Entry Points
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- [Getting Started](getting-started.md)
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- [Architecture Overview](architecture/README.md)
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- [Debug Surfaces External Integration](architecture/debug-surfaces-external-integration.md)
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- [Repo Directory Structure](repo-directory-structure.md)
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- [Review Checklist](review-checklist.md)

docs/architecture/README.md

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## Core Boundaries
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- [Engine API Boundary](engine-api-boundary.md)
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- [Repo Operating Model](repo-operating-model.md)
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- [Debug Surfaces External Integration](debug-surfaces-external-integration.md)
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## Engine References
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- `engine-bootstrap.md`
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Toolbox Aid
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David Quesenberry
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04/05/2026
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debug-surfaces-external-integration.md
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# Debug Surfaces External Integration
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## Audience
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Engine consumers, sample/game maintainers, and tool integrators that need to adopt the debug platform safely without coupling to internals.
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## Public Integration Path
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Use sample/game composition-level wiring only:
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1. Resolve debug flags/mode at entry (`dev|qa|prod`).
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2. Initialize debug integration only when debug is enabled.
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3. Pass integration into the scene layer as an optional dependency.
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4. Invoke update/render hooks only when integration exists.
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5. Dispose integration on scene exit/teardown.
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Reference implementation:
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- `samples/Phase 12 - Demo Games/Demo 1205 - Multi-System Demo/main.js`
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- `samples/Phase 12 - Demo Games/Demo 1205 - Multi-System Demo/MultiSystemDemoScene.js`
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## Production-Safe Contract
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- Debug is opt-in.
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- `prod` defaults to disabled.
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- Runtime query override is explicit (`?debug=1`).
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- No debug integration object means no console/overlay update or render overhead.
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## Build/Config Flags
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Entry-level build/config flags:
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- `BUILD_DEBUG_MODE`
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- `BUILD_DEBUG_ENABLED`
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Runtime overrides:
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- `debug` query param (`0|1|true|false|on|off|yes|no`)
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- `debugMode` query param (`dev|qa|prod`)
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## Performance-Safe Overlay Rules
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- Overlay and console are not initialized when debug is disabled.
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- Scene update/render checks remain guarded by optional integration presence.
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- Debug surfaces render last only when enabled.
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## Boundaries
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- No engine-core mutation required for adoption.
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- No direct access to private runtime state from integration consumers.
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- Track G (network) and Track H (3D) extensions are intentionally outside this contract.

docs/dev/BIG_PICTURE_ROADMAP.md

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# 🧰 TRACK E — ADVANCED DEBUG UX
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- [x] PLAN_PR_DEBUG_SURFACES_ADVANCED_UX
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- [.] BUILD_PR_DEBUG_SURFACES_ADVANCED_UX
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- [x] BUILD_PR_DEBUG_SURFACES_ADVANCED_UX
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- [x] APPLY_PR_DEBUG_SURFACES_ADVANCED_UX
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---
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- [x] PLAN_PR_DEBUG_SURFACES_GAME_INTEGRATION
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- [x] BUILD_PR_DEBUG_SURFACES_GAME_INTEGRATION
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- [x] APPLY_PR_DEBUG_SURFACES_GAME_INTEGRATION
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- [ ] Sample game uses full debug platform
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- [ ] Toggle debug in production-safe mode
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- [ ] Performance-safe overlays
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- [ ] Build-time debug flags
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- [x] Sample game uses full debug platform
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- [x] Toggle debug in production-safe mode
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- [x] Performance-safe overlays
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- [x] Build-time debug flags
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---
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- [x] Stable debug API
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- [x] Plugin system
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- [.] External documentation
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- [x] External documentation
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- [x] Versioned contracts
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- [x] Performance benchmarks
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docs/dev/CODEX_COMMANDS.md

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REASONING: high
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COMMAND:
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Execute PLAN + BUILD + APPLY for PERFORMANCE_BENCHMARKS
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Execute PLAN + BUILD + APPLY for BIG_PICTURE_REMAINDER_COMPLETION.
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PURPOSE:
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Complete all remaining achievable items in BIG_PICTURE_ROADMAP.md, excluding Track G and Track H.
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OUTPUT:
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<project folder>/tmp/PR_PERFORMANCE_BENCHMARKS_FULL_bundle.zip
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<project folder>/tmp/PR_BIG_PICTURE_REMAINDER_COMPLETION_FULL_bundle.zip

docs/dev/COMMIT_COMMENT.txt

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build(performance-benchmarks): execute plan/build/apply bundle with deterministic benchmark suites and regression thresholds
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build(big-picture): complete remaining achievable roadmap items for tracks E, F, and J (excluding G/H)

docs/dev/ENGINE_MATURITY_DOCUMENTATION_MAP.md

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- `docs/dev/ENGINE_MATURITY_VERSIONING_STRATEGY.md`
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- `docs/dev/ENGINE_MATURITY_PERFORMANCE_RULES.md`
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- `docs/dev/ENGINE_MATURITY_DOCUMENTATION_MAP.md`
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- `docs/architecture/debug-surfaces-external-integration.md`
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## Ownership
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- `docs/pr`: phase history and implementation intent
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- `docs/dev`: active controls + maturity reference docs
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- `docs/architecture`: durable external integration boundaries and reference guidance
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## Rule
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Do not duplicate normative guidance across multiple files; cross-link to canonical source.

docs/dev/NEXT_COMMAND.txt

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Create PR_EXTERNAL_DOCUMENTATION_FULL_bundle
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Create PR_TRACK_GH_FOLLOWUP_PLANNING_bundle

docs/dev/reports/change_summary.txt

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04/05/2026
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change_summary.txt
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Executed PLAN + BUILD + APPLY for PERFORMANCE_BENCHMARKS in one scoped bundle.
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Executed PLAN + BUILD + APPLY for BIG_PICTURE_REMAINDER_COMPLETION.
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Implemented:
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- Added shared benchmark suite contract runtime in `tools/shared/performanceBenchmarks.js`.
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- Added automated benchmark suite coverage in `tests/tools/PerformanceBenchmarks.test.mjs`.
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- Wired benchmark test into `tests/run-tests.mjs`.
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- Updated performance benchmark PR docs and engine maturity performance rules.
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- Updated Track J roadmap bracket state for Performance benchmarks.
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Completed in-scope roadmap closure:
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- Track E reconciliation: BUILD_PR_DEBUG_SURFACES_ADVANCED_UX -> [x]
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- Track F completion:
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- Sample game uses full debug platform -> [x]
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- Toggle debug in production-safe mode -> [x]
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- Performance-safe overlays -> [x]
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- Build-time debug flags -> [x]
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- Track J completion:
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- External documentation -> [x]
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Scope controls preserved:
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- No engine core API changes.
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- No destructive changes.
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- No unrelated runtime feature expansion.
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Implementation highlights:
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- Added production-safe debug gating and build/runtime debug flags in Demo 1205 sample entry.
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- Kept debug integration optional so overlays/console are off-cost when disabled.
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- Added external integration guide and linked it from architecture and docs indexes.
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- Applied roadmap bracket-only edits with no wording changes.
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Out of scope preserved:
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- Track G unchanged
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- Track H unchanged
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- No engine core API changes

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