Summary
Enhance VR controller support for Quest 3 with strafe movement and add on-screen controller hints for better UX.
Status: New
Priority: P1 (High)
Estimated Time: 4-6 hours
Labels: vr, quest3, controllers, ux, P1
Current Status
- ✅ 3D Chat interface works in VR
- ✅ Basic WebXR controller support enabled
- ❌ Strafe movement not configured for Quest 3 controllers
- ❌ No on-screen hints showing controller mappings
Tasks
Controller Movement (2-3 hrs)
On-Screen Controller Hints (2-3 hrs)
Controller Mapping (Quest 3)
Left Controller:
- Thumbstick: Strafe (left/right) + Forward/Back
- Trigger: Point & interact with UI
- Grip: (Reserved for push-to-talk)
- X button: Toggle menu
- Y button: (Reserved)
Right Controller:
- Thumbstick: Snap turn / Smooth rotation
- Trigger: Point & interact with UI
- Grip: Grab objects
- A button: Confirm/Accept
- B button: Cancel/Back
Files to Create/Modify
client/src/lib/VRControllerConfig.ts - Controller configuration
client/src/components/vr/ControllerHints.tsx - On-screen hints panel
client/src/app/page.tsx - Update WebXR setup with movement config
Acceptance Criteria
Dependencies
Testing Notes
Must test on actual Quest 3 device to verify:
- Thumbstick responsiveness
- Movement speed feels natural
- Hints are readable at distance
- No motion sickness from movement
Priority Rationale
P1 (High) - VR usability is critical. Without proper movement controls and hints, VR experience is frustrating for users.
Summary
Enhance VR controller support for Quest 3 with strafe movement and add on-screen controller hints for better UX.
Status: New
Priority: P1 (High)
Estimated Time: 4-6 hours
Labels: vr, quest3, controllers, ux, P1
Current Status
Tasks
Controller Movement (2-3 hrs)
On-Screen Controller Hints (2-3 hrs)
Controller Mapping (Quest 3)
Left Controller:
Right Controller:
Files to Create/Modify
client/src/lib/VRControllerConfig.ts- Controller configurationclient/src/components/vr/ControllerHints.tsx- On-screen hints panelclient/src/app/page.tsx- Update WebXR setup with movement configAcceptance Criteria
Dependencies
Testing Notes
Must test on actual Quest 3 device to verify:
Priority Rationale
P1 (High) - VR usability is critical. Without proper movement controls and hints, VR experience is frustrating for users.