I use new tools from Oracle to produce native OpenGL bindings easily. The whole is much easier to build than historical frameworks like JOGL and LWJGL. As it covers Swing and more recently JavaFX, I thought you would be interested in integrating it in DriftFX.
There's a simple demo here. Using such a sample requires the below dependency
<dependency>
<groupId>org.jzy3d</groupId>
<artifactId>panama-gl-ui-javafx</artifactId>
<version>${project.version}</version>
</dependency>
It is made available on Jzy3D's maven server here :
<repositories>
<repository>
<id>jzy3d-snapshots</id>
<name>Jzy3d Snapshots</name>
<url>https://maven.jzy3d.org/snapshots/</url>
</repository>
<repository>
<id>jzy3d-releases</id>
<name>Jzy3d Releases</name>
<url>https://maven.jzy3d.org/releases/</url>
</repository>
</repositories>
I'll be happy to answer question on this discussion.
I use new tools from Oracle to produce native OpenGL bindings easily. The whole is much easier to build than historical frameworks like JOGL and LWJGL. As it covers Swing and more recently JavaFX, I thought you would be interested in integrating it in DriftFX.
There's a simple demo here. Using such a sample requires the below dependency
It is made available on Jzy3D's maven server here :
I'll be happy to answer question on this discussion.