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point3d.h
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49 lines (42 loc) · 1.28 KB
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/*
* Copyright (C) 2007 Simon Perreault
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef POINT3D_H
#define POINT3D_H
#include "tinyvector.h"
template< typename T >
class Point3D : public TinyVector<T,3>
{
public:
Point3D() {}
Point3D( T x, T y, T z )
{
(*this)(0) = x;
(*this)(1) = y;
(*this)(2) = z;
}
Point3D( const TinyVector<T,3>& v )
: TinyVector<T,3>(v)
{
}
const T& x() const { return this->at(0); }
const T& y() const { return this->at(1); }
const T& z() const { return this->at(2); }
T& x() { return (*this)(0); }
T& y() { return (*this)(1); }
T& z() { return (*this)(2); }
};
#endif