From 656b0311388de02507caeebd326cd42c5cca6ffc Mon Sep 17 00:00:00 2001 From: Jaroslaw Grishunin <41283085+oslavdev@users.noreply.github.com> Date: Mon, 16 Mar 2026 10:15:05 +0100 Subject: [PATCH 1/3] fix: fix wording --- index.html | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/index.html b/index.html index bc5315d..80abdbe 100644 --- a/index.html +++ b/index.html @@ -146,7 +146,7 @@
100–200 Hz
BOOST — body
-Adds body ? and fatness to the shell. Makes the snare sound like a real wooden drum, not a tin can.
+Adds body ? and fatness to the shell. Makes the snare sound like an actual wooden drum rather than a tin can.
300–500 Hz
@@ -330,7 +330,7 @@Glues all drums together. Should feel like one kit, not separate pieces.
+Glues all drums together. Should feel like one cohesive kit hitting the same room.
Mastering EQ should be subtle. If you need more than 3–4 dB of any boost or cut here, the mix has a problem that should be fixed at mix stage — not masked in mastering. Think of it as fine-tuning, not surgery.
+Mastering EQ should be subtle. If you need more than 3–4 dB of any boost or cut here, the mix has a problem that should be fixed at mix stage — mastering can't paper over it. Think of it as fine-tuning. Targeted adjustments, kept small.
Sub cleaning
< 30 Hz
High-pass: always
Even a well-mixed track has subsonic content from room noise or headphone bleed. A steep high-pass at 20–30 Hz protects woofer excursion ? and reclaims loudness headroom.
Mastering compression is used for glue ? and density ?, not loudness. The settings are extremely gentle compared to mix compression.
+Mastering compression is used for glue ? and density ? — loudness comes later, at the limiter.
Ratio
1.5:1 – 2.5:1
Extremely gentle. At this stage you are barely touching the signal. 2:1 is considered aggressive for mastering. Above 3:1 and you're mixing, not mastering.
Ratio
1.5:1 – 2.5:1
Extremely gentle. At this stage you are barely touching the signal. 2:1 is considered aggressive for mastering. Push past 3:1 and you've crossed back into mix territory.
Threshold
−6 to −12 dB
Set to get 1–3 dB of gain reduction ? on the loudest parts. If you're seeing 6 dB+, you're overcompressing and will kill the life of the mix.
Attack
30–100 ms (slow)
Slow attack preserves transients. You never want to kill the punch of a kick or snare in mastering. Very slow attack = transparent glue that doesn't touch the impact.
Release
Auto or 200–400 ms
Slow release tracks the program dynamics ?. Most mastering engineers use auto release. Listen for pumping on loud-to-quiet transitions.