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PlayerSyncOnConnect.cs
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37 lines (36 loc) · 1022 Bytes
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using Terraria;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.ID;
using OriMod.Networking;
namespace OriMod
{
/// <summary>
/// Sends info about players' Ori state to newly joined player
/// </summary>
internal class PlayerSyncOnConnect : ModSystem
{
public override bool HijackSendData(int whoAmI, int msgType,
int remoteClient, int ignoreClient, NetworkText text,
int number, float number2, float number3, float number4,
int number5, int number6, int number7)
{
if(msgType == MessageID.FinishedConnectingToServer && Main.netMode == NetmodeID.Server)
{
foreach (Player pl in Main.player)
{
if (pl.active && remoteClient != pl.whoAmI)
{
ModNetHandler.Instance.oriPlayerHandler.SendOriState(remoteClient, pl.whoAmI);
}
}
}
return false;
}
}
}