Material options that aren't serialized in glTF can't be edited in this mode, we should either disable them or write them to an extension if non-default values are selected:
- Depth Write, Depth Test
- Cast Shadows, Receive Shadows
- Enable Vertex Colors
- Queue Control, Render Queue, Double Sided GI, Global Illumination
Material options that aren't serialized in glTF can't be edited in this mode, we should either disable them or write them to an extension if non-default values are selected: