I and some other users are seeing a case where PersonaStateChange_t is just never invoking
This was being used when a random (not a friend) sent there SteamID requesting an invite for example, we would RequestUserInformation and when the PersonaStateChange_t callback returned we would check the name and some other info then offer the player to invite them
The request for user information is being sent and does "work" in that in a few frames we can read the users info but the callback is never invoking. Worth noting that this is code in a long running toolkit that was working ... nothing has changed that I have found yet that could cause such an issue.
Still looking to see if its on our side but at the moment it seems that the callback for PersonaStateChange_t just isn't being invoked
I and some other users are seeing a case where PersonaStateChange_t is just never invoking
This was being used when a random (not a friend) sent there SteamID requesting an invite for example, we would RequestUserInformation and when the PersonaStateChange_t callback returned we would check the name and some other info then offer the player to invite them
The request for user information is being sent and does "work" in that in a few frames we can read the users info but the callback is never invoking. Worth noting that this is code in a long running toolkit that was working ... nothing has changed that I have found yet that could cause such an issue.
Still looking to see if its on our side but at the moment it seems that the callback for PersonaStateChange_t just isn't being invoked