-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathAssembly-CSharp-vs.csproj
More file actions
108 lines (107 loc) · 6.51 KB
/
Assembly-CSharp-vs.csproj
File metadata and controls
108 lines (107 loc) · 6.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{101236F2-8410-AA6F-A1AF-D9EA7B660607}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\source\lib\iTween\Plugins\iTween.cs" />
<Compile Include="Assets\source\lib\iTweenPath\iTweenPath.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Bounce.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Command.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Duplicate.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Hang.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Launch.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Levitate.cs" />
<Compile Include="Assets\source\scripts\characters\commands\MagneticMove.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Mimic.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Move.cs" />
<Compile Include="Assets\source\scripts\characters\commands\Slide.cs" />
<Compile Include="Assets\source\scripts\characters\cube controllers\CubeController.cs" />
<Compile Include="Assets\source\scripts\characters\cube controllers\CubeControllerInput.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\Cube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\WallWalkingCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\industrials\HookCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\industrials\MetalCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\industrials\RubberCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\magics\DuplicatorCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\magics\ImitatorCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\magics\LevitatorCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\naturals\CloudCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\naturals\IceCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\naturals\RockCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\scientists\DigitalCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\scientists\LaserCube.cs" />
<Compile Include="Assets\source\scripts\characters\cubes\scientists\TwinCube.cs" />
<Compile Include="Assets\source\scripts\control\Entity.cs" />
<Compile Include="Assets\source\scripts\control\GameController.cs" />
<Compile Include="Assets\source\scripts\control\Level.cs" />
<Compile Include="Assets\source\scripts\extras\Credits.cs" />
<Compile Include="Assets\source\scripts\helpers\Clicker.cs" />
<Compile Include="Assets\source\scripts\helpers\CubeHelper.cs" />
<Compile Include="Assets\source\scripts\helpers\IClickable.cs" />
<Compile Include="Assets\source\scripts\helpers\ILaserReactive.cs" />
<Compile Include="Assets\source\scripts\helpers\Selector.cs" />
<Compile Include="Assets\source\scripts\helpers\Sprite.cs" />
<Compile Include="Assets\source\scripts\helpers\Vector3EqualityComparer.cs" />
<Compile Include="Assets\source\scripts\helpers\VectorHelper.cs" />
<Compile Include="Assets\source\scripts\helpers\animations\AnimationHelper.cs" />
<Compile Include="Assets\source\scripts\helpers\animations\CubeAnimations.cs" />
<Compile Include="Assets\source\scripts\helpers\camera\CameraDrive.cs" />
<Compile Include="Assets\source\scripts\helpers\camera\CameraLevelSelection.cs" />
<Compile Include="Assets\source\scripts\model\Vector3Int.cs" />
<Compile Include="Assets\source\scripts\props\sensors\DigitalSensor.cs" />
<Compile Include="Assets\source\scripts\props\sensors\LaserSensor.cs" />
<Compile Include="Assets\source\scripts\props\sensors\MenuButton.cs" />
<Compile Include="Assets\source\scripts\props\sensors\NormalPushButton.cs" />
<Compile Include="Assets\source\scripts\props\sensors\Sensor.cs" />
<Compile Include="Assets\source\scripts\props\terrains\Terrain.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>