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Memory.py
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90 lines (71 loc) · 2.32 KB
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#Memory game
#Open in CodeSkulptor: http://www.codeskulptor.org/#user39_EFyQQWQFkY_3.py
import simplegui
import random
height = 100
width = 800
card_width = 50
card_height = 100
card1 = 0
card2 = 0
turns = 0
def new_game():
global deck1, deck2, card_deck, exposed, state, turns
state = 0 #start of the game
turns = 0
label.set_text("Turns = "+str(turns))
#generates card deck
deck1 = range(1,9)
deck2 = range(1,9)
card_deck = deck1 + deck2
random.shuffle(card_deck)
#generates exposed card deck
exposed = []
for card in range(0, len(card_deck)):
exposed.append(False)
def mouseclick(pos):
global exposed, state, index, card1, card2, turns
if pos[0] <= 800:
index = (pos[0] / card_width)
if (exposed[index] == True):
return
exposed[index] = True
#main game logic goes here
if state == 0:
state = 1
card1 = index
elif state == 1:
state = 2
card2 = index
turns = turns + 1
else:
state = 1
if card_deck[card1] != card_deck[card2]:
exposed[card1] = False
exposed[card2] = False
card1 = index
label.set_text("Turns = "+str(turns))
return
def draw(canvas):
global deck1, deck2, card_deck, exposed
#draw cards
delta = 0
for card in range(0, len(card_deck)):
if exposed[card] == True:
canvas.draw_text(str(card_deck[card]), (card_width/2 + delta*card_width, height/2), 22, 'White')
canvas.draw_line((card_width + delta*card_width, 0), (card_width + delta*card_width, card_height), 2, 'White')
delta = delta +1
else:
canvas.draw_line((card_width/2 + delta*card_width, 0), (card_width/2 + delta*card_width, card_height), card_width, 'Red')
canvas.draw_line((card_width + delta*card_width, 0), (card_width + delta*card_width, card_height), 2, 'Black')
delta = delta + 1
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()