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I'm using an old version of SuperUnityBuild because I'm afraid I'll have to reconfigure all my build targets etc for an old project 😅 but Unity has been dumping my shader cache lately causing 4-5hr rebuilds. I was curious if anyone knows if that can be properly worked around using SuperUnityBuild functionality? Ie: sometimes when I switch between Win/Lin targets manually the shader cache gets wiped.
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I'm using an old version of SuperUnityBuild because I'm afraid I'll have to reconfigure all my build targets etc for an old project 😅 but Unity has been dumping my shader cache lately causing 4-5hr rebuilds. I was curious if anyone knows if that can be properly worked around using SuperUnityBuild functionality? Ie: sometimes when I switch between Win/Lin targets manually the shader cache gets wiped.
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