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Assets can be decoded and encoded, but editing them and writing their containing files requires coordinated cloning, identity validation, offset updates, and bundle compression/encryption. This change adds clone-based editing and immutable editor branches for SerializedFile and UnityFS bundles.
Changes
Validation
dotnet build UnityAsset.NET.sln -v:m --no-incremental: 0 warnings, 0 errors.dotnet test tests/UnityAsset.NET.Tests/UnityAsset.NET.Tests.csproj -f net10.0 --no-restore -v:q: 577 passed locally (565 existing tests plus 12 new local acceptance cases).Review notes
400 of the 418 changed files are generated interface artifacts; the generator was first run into a temporary directory. The additional acceptance tests, documentation, and external fixtures are intentionally not included in this PR, pending separate review, so the 577-test count describes the local verification workspace rather than this branch alone.
Materialization currently buffers results in memory. Existing unsupported encoders remain unsupported. Stream rollback requires a seekable destination (and read access when overwriting); use the path overload for atomic file replacement.