Repository navigation
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This adds a NodeData backend for asset types that currently require runtime-generated code, allowing source builds to run under NativeAOT.
UnityAssetNodeData=trueselects it explicitly, andPublishAot=trueselects it automatically throughUNITYASSET_NODEDATA.Validation:
The existing untracked AssetModificationTests.cs belongs to an earlier branch and references a removed API. It was preserved, excluded only from local test invocations, and is not included in this PR. Precompiled packages must themselves be built with the fallback setting; application-only symbols cannot change an existing DLL.