v1.8.3
📚 Module Changelog (v1.8.3)
- The
stadium_disable_filterssetting now disables image grain on all maps, turns out a lot of maps have this effect on them. - Enabled the auto replay saver settings again after some bug fixes, will I ever properly fix this feature? Stay tuned to find out.
- Added an example custom avatar border texture,
HappyFatOtaku, that I ripped from the Chinese version of the game. - Updated the custom CodeRed banner textures to match the font used in the new logo.
- Adjusted the color schemes in the default styles slightly to match the new launcher better.
- Fixed your selected title from garage presets not applying during goal replays sometimes in freeplay.
- Fixed a bug that caused custom textures to not update instantly when selecting different files in the
Texturestab. - Fixed a bug with custom textures if you selected the same one for a color layer and the normal layer, resulting in both being colored.
- Fixed a bug with the
interface_auto_reset_buffersetting which reset your input multiple times after scoring a goal. - Optimizations with memory allocation, and also possibly fixed a memory leak issue.
🚀Launcher Changelog (v1.2.5)
- Added a
already runningwarning if you try to open more than one launcher at once, which asks if you wish to continue or exit. - Made all custom controls double buffered, UI elements should now be a lot smoother.
- Changed the font size of the changelog box to be slightly smaller to fit more text.
- Fixed some popups being in dark mode despite having the light mode setting enabled.
- Fixed the installer popup not having any fancy graphics like all of the other popups.
- Fixed the news tab not defaulting to display the very first news article downloaded.
- Additional safety improvements regarding reading and writing to file paths.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.