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docs + cli + ci: correct the CLI reference and guides, fix 3 broken CLI commands, sync the skill copies, restore the release-notes sync - #1442
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 8 remain after this review. 📝 WalkthroughWalkthroughThe changes expand Unity MCP skill and CLI references, update CLI behavior for script edits, screenshot targets, instance selection, and verbose diagnostics, and revise release-note synchronization to use pull requests. Release listings and documentation checks are also updated. ChangesUnity MCP skill and reference documentation
CLI behavior and guidance
Release-note synchronization
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant ReleaseWorkflow as release.yml
participant SyncWorkflow as sync-releases.yml
participant GitHub
ReleaseWorkflow->>SyncWorkflow: Dispatch synchronization on beta
SyncWorkflow->>GitHub: Push branch when synced files differ
SyncWorkflow->>GitHub: Open and merge pull request into beta
Suggested reviewers: Merge Risk: 🔵 Low · up to Verbose CLI runs can display sensitive code or project data in stderr output. This is a bounded, opt-in privacy risk; avoid verbose runs with sensitive content or redact the output before broader use. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The changes are bounded to editor tooling and release-documentation automation. The repaired edit command can lose its target-project identity if connected instances change between requests. Existing filesystem and version checks reduce exposure, but repository merge protections and recovery behavior are not fully confirmed. Retained concerns
Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Review effort: Balanced
Findings: 1
What changed in this PR
Corrects CLI behavior and documentation, synchronizes both Unity skill copies, and restores release-note automation on top of #1441.
Changes:
- Repairs script editing/validation, camera targeting, verbose output, and instance selection.
- Updates CLI and skill documentation with synchronization tests.
- Restores release-note syncing through pull requests and expands CI path coverage.
| File | Description |
|---|---|
website/docs/releases.md |
Backfills release history through v10.3.0. |
website/docs/reference/manifest.md |
Documents manifest registry validation. |
website/docs/reference/cli.md |
Corrects CLI name, flags, and command mapping. |
website/docs/guides/cli.md |
Fixes examples and screenshot documentation. |
website/docs/guides/cli-examples.md |
Corrects runnable CLI examples. |
website/docs/contributing/docs.md |
Documents release-note PR synchronization. |
unity-mcp-skill/SKILL.md |
Expands tool guidance. |
unity-mcp-skill/references/workflows.md |
Corrects script replacement workflow. |
unity-mcp-skill/references/tools-reference.md |
Expands the tool catalog. |
unity-mcp-skill/references/resources-reference.md |
Adds tool-group resource documentation. |
tools/UPDATE_DOCS_PROMPT.md |
Modernizes documentation maintenance instructions. |
tools/tests/test_sync_release_notes.py |
Tests paginated JSON decoding. |
tools/tests/test_release_workflow.py |
Tests release-sync workflow wiring. |
tools/sync_release_notes.py |
Safely decodes concatenated API pages. |
tools/generate_docs_reference.py |
Aligns fallback group descriptions. |
Server/tests/test_skill_copies_in_sync.py |
Enforces identical skill copies. |
Server/tests/test_cli.py |
Covers repaired CLI behavior. |
Server/src/cli/utils/connection.py |
Emits verbose HTTP diagnostics. |
Server/src/cli/utils/config.py |
Stores verbose configuration. |
Server/src/cli/main.py |
Connects the verbose option to configuration. |
Server/src/cli/commands/vfx.py |
Repairs help formatting and examples. |
Server/src/cli/commands/texture.py |
Repairs help formatting. |
Server/src/cli/commands/shader.py |
Repairs help formatting. |
Server/src/cli/commands/script.py |
Routes validation and edits through manage_script. |
Server/src/cli/commands/scene.py |
Corrects global-option placement. |
Server/src/cli/commands/probuilder.py |
Repairs help layout and negative-ID examples. |
Server/src/cli/commands/material.py |
Corrects negative-ID syntax. |
Server/src/cli/commands/instance.py |
Removes nonfunctional instance selection. |
Server/src/cli/commands/gameobject.py |
Corrects negative-ID syntax. |
Server/src/cli/commands/component.py |
Corrects negative-ID syntax. |
Server/src/cli/commands/code.py |
Repairs help formatting. |
Server/src/cli/commands/camera.py |
Parses positional screenshot targets. |
Server/src/cli/commands/batch.py |
Repairs help formatting. |
Server/src/cli/commands/animation.py |
Corrects negative-ID syntax. |
Server/src/cli/CLI_USAGE_GUIDE.md |
Expands and corrects the CLI guide. |
README.md |
Refreshes recent releases. |
docs/i18n/README-zh.md |
Refreshes localized release links. |
.gitignore |
Tracks the installed skill subtree. |
.github/workflows/sync-releases.yml |
Syncs release notes through a PR. |
.github/workflows/release.yml |
Dispatches release-note synchronization. |
.github/workflows/python-tests.yml |
Expands test-trigger paths. |
.claude/skills/unity-mcp-skill/SKILL.md |
Synchronizes installed skill guidance. |
.claude/skills/unity-mcp-skill/references/workflows.md |
Synchronizes workflow guidance. |
.claude/skills/unity-mcp-skill/references/tools-reference.md |
Synchronizes the tool catalog. |
.claude/skills/unity-mcp-skill/references/resources-reference.md |
Adds the missing resource reference. |
.claude/skills/unity-mcp-skill/references/probuilder-guide.md |
Adds the missing ProBuilder guide. |
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Actionable comments posted: 6
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@.claude/skills/unity-mcp-skill/references/probuilder-guide.md:
- Line 269: Update the vertex selection in the `vertexIndices` property so the
move affects only the intended ridge vertices, then move them upward and inward;
leave the eave vertices unchanged so the roof forms a peak rather than a flat
raised top face.
Review comments at
@.claude/skills/unity-mcp-skill/references/resources-reference.md:
- Around line 536-539: Both response examples show only the animation group
while reporting 10 total groups; label each example as abbreviated or include
every returned group. Update
`.claude/skills/unity-mcp-skill/references/resources-reference.md` lines 536-539
and `unity-mcp-skill/references/resources-reference.md` lines 536-539
consistently.
Review comments at @Server/src/cli/commands/script.py:
- Around line 17-20: Update _name_and_folder to normalize backslashes to forward
slashes before splitting the script path, matching the separator handling in
search. Preserve the existing filename extension removal and default directory
behavior.
- Around line 191-193: Update the `edit` command’s SHA lookup failure branch so
that after printing `sha_result`, it exits with an application error status
instead of returning success. Keep the existing output behavior for missing or
failed SHA lookups.
Review comments at @Server/src/cli/utils/connection.py:
- Around line 103-104: Update the verbose diagnostics guarded by cfg.verbose to
redact sensitive fields from both the request payload and the response before
emitting them with click.echo; keep the original objects unchanged for the
request and response flow.
Review comments at @tools/UPDATE_DOCS_PROMPT.md:
- Line 23: Update the manifest guidance in the documentation to clarify that
test_manifest_tools.py validates tool names only and does not detect stale
descriptions. Instruct readers to compare manifest descriptions with the
registered tools separately, and remove the claim that the test fails on any
difference.
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📒 Files selected for processing (46)
.claude/skills/unity-mcp-skill/SKILL.md.claude/skills/unity-mcp-skill/references/probuilder-guide.md.claude/skills/unity-mcp-skill/references/resources-reference.md.claude/skills/unity-mcp-skill/references/tools-reference.md.claude/skills/unity-mcp-skill/references/workflows.md.github/workflows/python-tests.yml.github/workflows/release.yml.github/workflows/sync-releases.yml.gitignoreREADME.mdServer/src/cli/CLI_USAGE_GUIDE.mdServer/src/cli/commands/animation.pyServer/src/cli/commands/batch.pyServer/src/cli/commands/camera.pyServer/src/cli/commands/code.pyServer/src/cli/commands/component.pyServer/src/cli/commands/gameobject.pyServer/src/cli/commands/instance.pyServer/src/cli/commands/material.pyServer/src/cli/commands/probuilder.pyServer/src/cli/commands/scene.pyServer/src/cli/commands/script.pyServer/src/cli/commands/shader.pyServer/src/cli/commands/texture.pyServer/src/cli/commands/vfx.pyServer/src/cli/main.pyServer/src/cli/utils/config.pyServer/src/cli/utils/connection.pyServer/tests/test_cli.pyServer/tests/test_skill_copies_in_sync.pydocs/i18n/README-zh.mdtools/UPDATE_DOCS_PROMPT.mdtools/generate_docs_reference.pytools/sync_release_notes.pytools/tests/test_release_workflow.pytools/tests/test_sync_release_notes.pyunity-mcp-skill/SKILL.mdunity-mcp-skill/references/resources-reference.mdunity-mcp-skill/references/tools-reference.mdunity-mcp-skill/references/workflows.mdwebsite/docs/contributing/docs.mdwebsite/docs/guides/cli-examples.mdwebsite/docs/guides/cli.mdwebsite/docs/reference/cli.mdwebsite/docs/reference/manifest.mdwebsite/docs/releases.md
Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 8 remain after this review.
- script: a Windows path (Assets\Scripts\Player.cs) now splits into the same name and folder as a forward-slash one, for read, delete, edit and validate. - script edit: exit 1 when the SHA lookup fails, so a shell script can tell that the edit was not applied. - ProBuilder guide: the house example's roof step moved 4 vertices by the same offset, which only raises the top face. move_vertices moves only the listed indices, and each face has its own corner vertices, so the top face would also tear away from the walls. The roof is now a Prism, and the Vertex Operations block says why. - Resources reference: label the custom-tools and tool-groups replies as abbreviated. - UPDATE_DOCS_PROMPT: test_manifest_tools compares names only, not descriptions. - Drop a stale test comment: .gitignore now tracks .claude/skills/.
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- script: a Windows path (Assets\Scripts\Player.cs) now splits into the same name and folder as a forward-slash one, for read, delete, edit and validate. - script edit: exit 1 when the SHA lookup fails, so a shell script can tell that the edit was not applied. - ProBuilder guide: the house example's roof step moved 4 vertices by the same offset, which only raises the top face. move_vertices moves only the listed indices, and each face has its own corner vertices, so the top face would also tear away from the walls. The roof is now a Prism, and the Vertex Operations block says why. - Resources reference: label the custom-tools and tool-groups replies as abbreviated. - UPDATE_DOCS_PROMPT: test_manifest_tools compares names only, not descriptions. - Drop a stale test comment: .gitignore now tracks .claude/skills/.
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…ugh a PR sync-releases.yml never ran after a release. release.yml creates the release with GITHUB_TOKEN, and events made with that token start no workflows (workflow_dispatch and repository_dispatch are the exceptions), so `release: published` never reached it. Its only run ever was a pull_request drift check in May, under a trigger that was removed later. README "Recent Updates" and website/docs/releases.md stopped at v10.0.0. Even if it had run, its `git push origin beta` would have been rejected: the beta ruleset requires a pull request, and every bot change since January lands through one (beta-release.yml, release.yml sync_beta). - release.yml: new sync_release_notes job (needs: bump, actions: write) runs `gh workflow run sync-releases.yml --ref beta`. - sync-releases.yml: push a branch, open a PR into beta and merge it, like beta-release.yml, with the same commit identity. - tools/tests/test_release_workflow.py pins the dispatch and the PR route. - contributing/docs.md describes the triggers as they are now.
Output of `python tools/sync_release_notes.py` against the live Releases API (68 releases). The sync has not run since v10.0.0, so this adds v10.0.2, v10.1.0, v10.1.2, v10.2.0 and v10.3.0 to website/docs/releases.md and rotates the README "Recent Updates" block to the latest five. `--check` now reports no drift.
The PR template and dev-setup.md point here, but the steps were stale: - README and README-zh no longer list tools or resources; they link to the website catalog, whose reference pages generate_docs_reference.py builds from the registry. - manifest.json's tool list is pinned to the registry by Server/tests/test_manifest_tools.py, not by line numbers. - README "Recent Updates" (5 entries) and releases.md come from the release-notes sync, which release.yml now dispatches after a release. - tools/check_docs_sync.py does not exist; name the real checks. - Add the CLI tables, TOOL_GROUPS blurbs, tool counts, and both skill copies (keep them identical).
The Unity editor installs .claude/skills/unity-mcp-skill/ (SkillSyncService mirrors that subtree from GitHub); unity-mcp-skill/ is the copy users download. The two had drifted. The installed copy linked probuilder-guide.md and resources-reference.md without shipping them, lacked the Physics row and the resource-URI fixes, and sent prefab-stage actions to manage_editor. The published copy lacked the multi-scene and undo/redo notes. Both copies now hold the union. The two new files are force-added, since .gitignore ignores /.claude. tools-reference.md covered 33 of the 50 tools. It now has a section for each of the other 17 (manage_animation, manage_sprite, manage_vfx, manage_shader, manage_build, manage_script, manage_script_capabilities, execute_code, manage_scriptable_object, the six asset_gen tools, manage_tools and debug_request_context): what the tool is for, its actions and main parameters, an example, and a link to its generated parameter table. Calls the tools would reject are fixed. The manage_scene screenshot examples move to manage_camera, and workflows.md rewrites a script with replace_class instead of manage_script(action="update"). resources-reference.md gains mcpforunity://tool-groups.
Nothing kept unity-mcp-skill/ and .claude/skills/unity-mcp-skill/ in step, so fixes landed in one copy only; test_resource_uri_references checks only the published SKILL.md, which is how the installed copy kept the bare resource names. The test compares every file in the two directories, with line endings normalised.
The flag was parsed and stored on the Click context object, but nothing read it, so `unity-mcp -v ...` behaved exactly like the command without it while CLI_USAGE_GUIDE.md and the CLI reference advertised it. CLIConfig now carries verbose, and send_command prints the POST it sends (URL plus the JSON payload: type, params, unity_instance) and the response status and raw body to stderr. The response line is printed before raise_for_status, so server error bodies show too; stdout stays clean for --format json pipelines. The unused Context.verbose is gone. Commands that only call server REST endpoints (status, instances, tool list) send nothing to Unity and print nothing extra.
…lags The page called the CLI mcp-for-unity everywhere, which is the MCP server's entry point, and listed unity-mcp as an "alias". Every invocation, group row and --help example now uses unity-mcp, and one line says what mcp-for-unity is. Global flags are rebuilt from the Click options in cli/main.py: adds --timeout/-t, the table format, short forms and env variables, notes that -h is --host rather than help, and states that global flags go before the command group. The group table now matches the Click tree (adds status, instances, raw, asset-gen, blender, custom_tool) and names the tools each group's commands actually send: tool/custom_tool list custom tools through /api/custom-tools (not manage_tools), audio uses manage_components, lighting and ui use manage_gameobject + manage_components (ui builds uGUI objects, not UI Toolkit), code also uses manage_script, editor also uses read_console, refresh_unity, execute_menu_item, run_tests, get_test_job and execute_custom_tool, and docs get fetches only ScriptReference pages, in the CLI process. Also fixes the prefab (no instantiate/unpack), texture (no gradients) and batch (not atomic) descriptions.
Every unity-mcp example line in guides/cli.md, guides/cli-examples.md,
CLI_USAGE_GUIDE.md and reference/cli.md now parses with Click. Fixed:
- scene hierarchy --depth -> --max-depth
- prefab create takes PATH as a second argument, not --path
- asset search takes the pattern as an argument, not --pattern
- gameobject find uses --method, not --search-method
- editor console --types error,warning -> --type error --type warning
- a negative instance ID such as -81840 is read as an option
("No such option: -8"); the examples put options first and the ID
after --. Same fix in the gameobject modify --help example.
The screenshot table in guides/cli.md sat under Editor Controls and
listed flags that do not exist (-f, -s, -r, -b, -o, --view-position,
--view-rotation, --orbit-*, --output-dir). It now sits under Camera
Operations and is rebuilt from `camera screenshot --help`. Because
--view-target is sent as a string, a [x,y,z] position only works
through `raw manage_camera`, like the orbit and view_position settings.
Both website guides list -v/--verbose in their global options tables.
The same check that parses the guide examples, run over the CLI's own
docstrings, found 12 more examples that fail before reaching Unity:
- ten pass a negative instance ID ("-81840", "-12345") as the first
argument, which Click reads as an option ("No such option: -8"); they
now put the options first and the ID after --
- `unity-mcp --help` and `scene hierarchy --help` showed
`scene hierarchy --format json`, but --format is a global option and
must come before the group: `unity-mcp --format json scene hierarchy`
All 409 unity-mcp lines in cli/commands/*.py and cli/main.py now parse.
…o CLI_USAGE_GUIDE The usage guide had no sections for these groups and no table of every command. The new sections mirror website/docs/guides/cli.md, including its VFX Graph and ProBuilder package notes, and the Complete Command Reference table is copied from there; both tables match the live Click tree.
The page called manifest.json's tools block hand-maintained with nothing checking it. Server/tests/test_manifest_tools.py fails when a registered tool is missing, an entry is not registered, or a name repeats. The entries are still written by hand and descriptions are not compared; the page now says both.
GROUP_BLURBS_FALLBACK had no asset_gen entry, an animation blurb that predates sprite-sheet animation, and different punctuation in every other entry. When the fallback is used, the generator writes the group index pages and the catalog from it, so 11 pages would have differed from the committed reference (asset_gen with an empty blurb). The dict is now a copy of TOOL_GROUPS, with a note saying so. Forcing the fallback path now writes the same pages as the committed docs.
`gh api --paginate` prints one JSON array per page, back to back. The script joined them by replacing every `][` with `,`, which also rewrote any release body containing `][` (a markdown reference link such as `[guide][1]`), silently, since the result stayed valid JSON. It now decodes the pages one after another with JSONDecoder.raw_decode.
…kill files python-tests.yml ran only for Server/** and tools/**, so a PR that changed only manifest.json, a skill file or a workflow skipped the tests that guard those files (test_manifest_tools, test_skill_copies_in_sync, test_resource_uri_references and the workflow tests). Those paths now trigger it too. .gitignore ignored the whole of /.claude, so `git add` skipped new files under .claude/skills, the copy of the skill the Editor installs, without a word. That is how two reference files never reached it. Only .claude/skills is un-ignored; the rest of .claude stays local.
Click keeps a paragraph's layout when the line before it is a backspace character, which a docstring writes as `\b`. 46 such lines in seven command modules (batch, instance, probuilder, shader, vfx, code, texture) were written `\b`, so --help printed a literal "\b" and re-wrapped the block it should have kept: the ProBuilder dimension table became one paragraph. That table also lacked its own marker; it has one now.
manage_camera reads viewTarget as a GameObject reference, or as a position when it is a JSON array. The CLI sent the option as text, so "[0, 1, 2]" reached Unity as a GameObject name, although the help offered [x,y,z]. A value that starts with "[" is now parsed as a JSON array, for both screenshot and screenshot-multiview, and the guide no longer says a position needs `raw`.
…stance set Three commands sent names that only exist as server-side MCP tools, which /api/command passes straight to Unity, where no handler has them: - `script validate` sent validate_script. It now sends manage_script with action "validate", as the MCP tool does. - `script edit` sent apply_text_edits. It now reads the file's SHA with manage_script get_sha and sends manage_script apply_text_edits with that SHA as precondition_sha256, which Unity requires. - `instance set` sent set_active_instance, which sets the instance of an MCP session. The CLI has none: /api/command takes the instance from each request (--instance or UNITY_MCP_INSTANCE), so the command cannot work and is removed. `instance current` now says how to pick one, and the guides show --instance instead. A helper splits a script path into the name and folder manage_script takes, replacing the copies in read and delete.
- script: a Windows path (Assets\Scripts\Player.cs) now splits into the same name and folder as a forward-slash one, for read, delete, edit and validate. - script edit: exit 1 when the SHA lookup fails, so a shell script can tell that the edit was not applied. - ProBuilder guide: the house example's roof step moved 4 vertices by the same offset, which only raises the top face. move_vertices moves only the listed indices, and each face has its own corner vertices, so the top face would also tear away from the walls. The roof is now a Prism, and the Vertex Operations block says why. - Resources reference: label the custom-tools and tool-groups replies as abbreviated. - UPDATE_DOCS_PROMPT: test_manifest_tools compares names only, not descriptions. - Drop a stale test comment: .gitignore now tracks .claude/skills/.
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This PR fixes the doc and CLI gaps B1–B9 that an audit of the sprite work found, plus 3 broken CLI commands and a few more problems that turned up while fixing them.
Stacked on #1441. This PR targets
feat/sprite-followupsfor now, so its diff shows only these changes. When #1441 merges and its branch is deleted, GitHub moves this PR ontobetaby itself.CLI (B1–B4, plus 3 extras)
website/docs/reference/cli.mdnamed the wrong program.mcp-for-unityis the MCP server; the CLI isunity-mcp.cli/main.py.status,instances,raw,asset-gen,blenderandcustom_tool.audiosendsmanage_components, anduisendsmanage_gameobject+manage_components.--depth→--max-depth;prefab createwithout--path;asset searchwithout--pattern;find --search-method→--method;--types→--type.--help.--.unity-mcp …example in the 4 CLI docs is parsed with Click: 759 lines, 0 failures (10 before).--helpthat Click rejects (bare negative IDs, and--formatplaced after the group). Fixed: 409 lines, 0 failures.-v/--verbosewas stored but never read. It now prints each request and the raw response to stderr. One new test.CLI_USAGE_GUIDE.mdgains instance, shader, VFX, ProBuilder and batch sections, and the complete command table.\\b. So--helpprinted a literal "\b" and re-wrapped tables, for example ProBuilder's dimension table.camera screenshot --view-target "[x,y,z]"reached Unity as a GameObject name. It is now sent as a position, as the help says. One new test.3 CLI commands that could not work
These 3 commands sent names that exist only as server-side MCP tools.
/api/commandpasses the name straight to Unity, which has no handler for any of them.script validatesentvalidate_script. It now sendsmanage_scriptwith actionvalidate, as the MCP tool does.script editsentapply_text_edits. It now reads the file's SHA withmanage_scriptget_sha, then sendsmanage_scriptapply_text_editswith that SHA asprecondition_sha256. Unity requires the SHA. If the lookup fails, the command exits 1 and sends no edit.scriptcommands now also accept a Windows path (Assets\Scripts\Player.cs).instance setsentset_active_instance, which sets the instance of an MCP session. The CLI has no session:/api/commandtakes the instance from each request (--instanceorUNITY_MCP_INSTANCE). So the command cannot work, and it is removed.instance currentnow says how to pick an instance, and the guides show--instanceinstead.instance settest is removed with its command.Skill (B5)
.claude/skills/unity-mcp-skill/;unity-mcp-skill/is the published copy. The 2 copies had drifted for 2 reasons:.gitignoreignored all of/.claude, sogit addskipped new skill files without a warning. That is how 2 reference files never reached the installed copy.tools-reference.md.move_verticescall that only raised the top face and split it from the walls (the tool moves only the listed indices). The roof is now aPrism;tools-reference.mdcovers all 50 tools, with links to the generated pages.Server/tests/test_skill_copies_in_sync.pyfails when the copies drift..gitignorenow un-ignores.claude/skills/only.Release notes (B7, B6)
release.ymlcreates releases withGITHUB_TOKEN, and events made with that token start no workflows.beta, which thebetaruleset (a PR is required) would reject.release.ymlnow dispatchessync-releases.yml. Aworkflow_dispatchis exempt from that token rule.beta, the same way the beta version bumps do.tools/tests/test_release_workflow.pypins both.website/docs/releases.mdnow run to v10.3.0. The Chinese README's list is updated by hand, because its block is localized and the script does not write it.gh api --paginatepages by replacing every][. That also rewrote any release body that contains][. It now decodes the pages one after another. One new test.tools/UPDATE_DOCS_PROMPT.mdis rewritten for how the docs are maintained now.Smaller items (B8, B9, CI paths)
reference/manifest.mdnow says thattest_manifest_tools.pykeeps the manifest equal to the tool registry.TOOL_GROUPS.manifest.json, the skill files and the workflows, sopython-tests.ymlnow also runs when one of these changes.For the maintainer
release.ymlruns frommain, so the next release still usesmain's copy. Either bring thisrelease.ymltomainfirst, as ci: bring beta's Unity test gate and uv.lock staging to main before 10.2.1 #1424 did, or rungh workflow run sync-releases.yml --repo CoplayDev/unity-mcp --ref betaonce after that release.GITHUB_TOKENdoes not start the docs deploy, so the page updates on the next merge tobetaby a person.Verification
--helplines parse with Click, with 0 failures. Both "Complete Command Reference" tables match the live Click tree.Summary by CodeRabbit
New Features
Improvements
instance setcommand is no longer available.Documentation