Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Big Haus
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 84d62bab2a1ecca44822cd46cf894cef, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0.5
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
30 changes: 28 additions & 2 deletions src/FieldWarning/Assets/Buildings/Bridges/Materials/Bridge.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bridge
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_ShaderKeywords:
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
Expand Down Expand Up @@ -45,10 +45,22 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand Down Expand Up @@ -97,6 +109,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 2800000, guid: 944c415b432e9a7439e0d52719c6bd2a, type: 3}
m_Scale: {x: 1, y: 1}
Expand Down Expand Up @@ -125,6 +141,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
Expand All @@ -140,12 +157,14 @@ Material:
- _AlphaSrcBlend: 1
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
Expand Down Expand Up @@ -179,6 +198,7 @@ Material:
- _EnableGeometricSpecularAA: 0
- _EnergyConservingSpecularColor: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
Expand All @@ -196,13 +216,16 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _ReceivesSSR: 1
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
Expand All @@ -211,6 +234,7 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularHighlights: 1
- _SpecularOcclusionMode: 1
- _SrcBlend: 1
- _StencilRef: 2
Expand Down Expand Up @@ -239,6 +263,7 @@ Material:
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _UVSec: 0
- _UseAoMap: 1
- _UseColorMap: 1
- _UseEmissiveIntensity: 0
Expand Down Expand Up @@ -271,6 +296,7 @@ Material:
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &5903300598519402663
MonoBehaviour:
m_ObjectHideFlags: 11
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Warehouse1
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _DETAIL_MULX2 _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: e5d8fef01c297e347a238bb5d83987e5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Gas Station
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _DETAIL_MULX2 _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: f7bfe12af03dcf8418bb8dd91b6db6c6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0.5
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
4 changes: 3 additions & 1 deletion src/FieldWarning/Assets/Buildings/Haus/Materials/Haus1.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Haus1
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
_SPECGLOSSMAP
m_LightmapFlags: 4
Expand Down Expand Up @@ -62,6 +62,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 305094a13f761074cb118929c6473c97, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0.5
- _Cutoff: 0.5
Expand Down Expand Up @@ -91,3 +92,4 @@ Material:
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
4 changes: 3 additions & 1 deletion src/FieldWarning/Assets/Buildings/Haus/Materials/Haus2.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Haus2
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
_SPECGLOSSMAP
m_LightmapFlags: 4
Expand Down Expand Up @@ -62,6 +62,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 53137cc66c0243140a39ebc2f6a10a02, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0.5
- _Cutoff: 0.5
Expand Down Expand Up @@ -91,3 +92,4 @@ Material:
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
4 changes: 3 additions & 1 deletion src/FieldWarning/Assets/Buildings/Haus/Materials/Haus3.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Haus3
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
_SPECGLOSSMAP
m_LightmapFlags: 4
Expand Down Expand Up @@ -62,6 +62,7 @@ Material:
m_Texture: {fileID: 2800000, guid: ffaef80ed6fcea340ae0609e8249c1c0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0.5
- _Cutoff: 0.5
Expand Down Expand Up @@ -91,3 +92,4 @@ Material:
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Large Haus
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_ShaderKeywords:
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
Expand Down Expand Up @@ -141,6 +141,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
Expand Down Expand Up @@ -295,6 +296,7 @@ Material:
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &1823866880813776881
MonoBehaviour:
m_ObjectHideFlags: 11
Expand Down
4 changes: 3 additions & 1 deletion src/FieldWarning/Assets/Buildings/Haus/Materials/Ruins.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ruins
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _DETAIL_MULX2 _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 0.5
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blockhouse1
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 3f6811f17d672d74ea5457a5388cde4f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blockhouse2
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 224ee15d3b761da4e8dec93facb6fd77, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blockhouse3
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 4943d39781c8ea8488817c13739920d1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cornerhouse
m_Shader: {fileID: 4800000, guid: 7252379db4c18b641b517f2c91bb57e1, type: 3}
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
Expand Down Expand Up @@ -61,6 +61,7 @@ Material:
m_Texture: {fileID: 2800000, guid: b82c60cb5d5d8fb43a011d07ed69c193, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
Expand Down Expand Up @@ -89,3 +90,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
Loading