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Creating Content ‐ Bullets
Flan edited this page Apr 8, 2024
·
3 revisions
Breakdown coming soon, this is an example file:
"itemSettings": {
"maxStackSize": 64,
"tags": [
"flansmod:bullet",
"flansmod:pistol_bullet"
]
},
"roundsPerItem": 1,
"hitscans": [
{
"shotCount": 1,
"splashRadius": 0.0,
"impacts": [
{
"targetType": "ShotEntity",
"impactEffects": [
{
"effectType": "ApplyDamage",
"modifiers": []
}
]
},
{
"targetType": "ShotBlock",
"impactEffects": [
{
"effectType": "ApplyDecal",
"modifiers": [
{
"stat": "decal_texture",
"matchGroupPaths": [],
"accumulators": [],
"setValue": "flansmod:effects/bullet_decal"
},
{
"stat": "decal_duration",
"matchGroupPaths": [],
"accumulators": [
{
"operation": "BaseAdd",
"value": 30.0,
"multiplyPer": []
}
],
"setValue": ""
}
]
}
]
}
],
"penetrationPower": 1.0
}
],
"projectiles": [],
"triggers": [],
"actionGroups": []
}
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