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Repo for all the code/notes I have for Graphics tutorials

Ray Tracing In One Weekend - Book 1 (rust)

Book1

Render


Ray Tracing The Next Week - Book 2 (rust, better documented)

Book2

Render

Credit: Porsche 911 with interior by n.brizitskaya licensed under CC BY 4.0

Render


Ray Tracing The Next Week - Book 3 (rust)

Book3

List of issues in the book that are unresolved, without these some parts make no sense. I suggest looking over them:

Also this topic is very interesting, see these readings for more info than the book provides:


TODO:

  • Book 1 (rust)

  • Book 2 (rust)

  • learnopengl -> WIP ->

  • book 3 (rust) -> WIP -> Done -> PBRTv4

  • gpu tracing (full screen quad fragment shader, requires learning wgpu/webGPU?, wgsl) -> WASM so cool on the web

  • vulkan (rust) -> I assume at this point I can latch onto something more

  • Notes for the entirety of scratchapixel for how things work

  • Somehow learn/relearn calc 1, 2, 3, linear algebra, Probability and stats, all sorts of math for graphics + machine/deep learning

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Code/notes for various CG tutorials

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