Welcome to my Github! I'm an Audio Software Engineer specialising in C++, JUCE, and real-time DSP; with professional experience across AAA game audio, engine-level Wwise and FMOD integration, and commercial VST/AU plugin development.
My interests span AAA game audio, audio middleware and tooling, VST/DAW plugin development, and music tech. I've shipped commercial VST plugins (EarShield, Clipper); source available on request.
On the side I prototype DSP tools, create SFX and music packs, and build game development assets and plugins across multiple engines. Feel free to explore!
From: 19 May 2022 - To: 17 March 2026
Total Time: 2,366 hrs 54 mins
C# 1,053 hrs 23 mins >>>>>>>>>>>-------------- 44.10 %
C++ 704 hrs 1 min >>>>>>>------------------ 29.47 %
C 307 hrs 49 mins >>>---------------------- 12.89 %
Objective-C 114 hrs 35 mins >------------------------ 04.80 %
GDScript3 90 hrs 46 mins >------------------------ 03.80 %
C/C 24 hrs 42 mins ------------------------- 01.03 %
Other 21 hrs 57 mins ------------------------- 00.92 %



