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Add wobbly antenna#3

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MrMinimal wants to merge 1 commit intoKenneyNL:mainfrom
MrMinimal:feature/add-antenna
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Add wobbly antenna#3
MrMinimal wants to merge 1 commit intoKenneyNL:mainfrom
MrMinimal:feature/add-antenna

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@MrMinimal
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@MrMinimal MrMinimal commented Mar 11, 2026

This PR adds a wobbly antenna because physics are fun (in case you want to add it).
Uses Godot's SpringBoneSimulator3D.

Screencast_20260311_223304.webm

@MrMinimal MrMinimal force-pushed the feature/add-antenna branch from dd35eb5 to ca78ac2 Compare March 29, 2026 08:30
@MrMinimal MrMinimal force-pushed the feature/add-antenna branch from ca78ac2 to d15ac8e Compare March 29, 2026 08:36
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@KenneyNL I changed the PR now to be .glb only - no more Blender stuff contained.
It introduces an antenna which uses the same colormap.png texture all your other models do. No more work required, if you likt it you can merge it without any other conflict.

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The way I changed from Blender to is is I used https://github.com/CesiumGS/gltf-pipeline to convert the Blender .glb file to .gltf with gltf-pipeline -i antenna_extraxted.glb -o antenna.gltf --separateTextures. Then you can edit the texture and repack the .glb with gltf-pipeline -i antenna_extraxted.gltf -o antenna.glb --separateTextures.

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