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feature/party xp bonus #758
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eduardosmaniotto
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -212,6 +212,9 @@ public int Money | |
| /// </summary> | ||
| public Character? SelectedCharacter => this._selectedCharacter; | ||
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| /// <inheritdoc/> | ||
| public CharacterClass? CharacterClass => this.SelectedCharacter?.CharacterClass; | ||
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| /// <summary> | ||
| /// Gets or sets the pose of the currently selected character. | ||
| /// </summary> | ||
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@@ -1184,18 +1187,25 @@ public async ValueTask<int> AddExpAfterKillAsync(IAttackable killedObject) | |
| return 0; | ||
| } | ||
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| var addMasterExperience = characterClass.IsMasterClass | ||
| && (short)this.Attributes![Stats.Level] == this.GameContext.Configuration.MaximumLevel; | ||
| var expRateAttribute = addMasterExperience ? Stats.MasterExperienceRate : Stats.ExperienceRate; | ||
| var gameRate = addMasterExperience ? this.GameContext.MasterExperienceRate : this.GameContext.ExperienceRate; | ||
| var currentLevel = (short)this.Attributes![Stats.Level]; | ||
| var isMaxLevel = currentLevel == this.GameContext.Configuration.MaximumLevel; | ||
| var isAddMasterExperience = characterClass.IsMasterClass && isMaxLevel; | ||
| var expRateAttribute = isAddMasterExperience ? Stats.MasterExperienceRate : Stats.ExperienceRate; | ||
| var gameRate = isAddMasterExperience ? this.GameContext.MasterExperienceRate : this.GameContext.ExperienceRate; | ||
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| var experience = killedObject.CalculateBaseExperience(this.Attributes![Stats.TotalLevel]); | ||
| experience *= gameRate; | ||
| experience *= this.Attributes[expRateAttribute] + this.Attributes[Stats.BonusExperienceRate]; | ||
| experience *= this.CurrentMap?.Definition.ExpMultiplier ?? 1; | ||
| experience = Rand.NextInt((int)(experience * 0.8), (int)(experience * 1.2)); | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please revert. You could add new Stats to be able to configure that:
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| if (addMasterExperience) | ||
| var minMultiplier = this.Attributes[Stats.ExperienceRandomMinMultiplier]; | ||
| var maxMultiplier = this.Attributes[Stats.ExperienceRandomMaxMultiplier]; | ||
| if (minMultiplier > 0 && maxMultiplier > 0) | ||
| { | ||
| experience = Rand.NextInt((int)(experience * minMultiplier), (int)(experience * maxMultiplier)); | ||
| } | ||
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| if (isAddMasterExperience) | ||
| { | ||
| await this.AddMasterExperienceAsync((int)experience, killedObject).ConfigureAwait(false); | ||
| } | ||
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23 changes: 23 additions & 0 deletions
23
src/Persistence/Initialization/Updates/AddExperienceConfigAttributesPlugIn075.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,23 @@ | ||
| // <copyright file="AddExperienceConfigAttributesPlugIn075.cs" company="MUnique"> | ||
| // Licensed under the MIT License. See LICENSE file in the project root for full license information. | ||
| // </copyright> | ||
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| namespace MUnique.OpenMU.Persistence.Initialization.Updates; | ||
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| using System.Runtime.InteropServices; | ||
| using MUnique.OpenMU.PlugIns; | ||
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| /// <summary> | ||
| /// This update adds the experience config attributes for version 0.75. | ||
| /// </summary> | ||
| [PlugIn] | ||
| [Display(Name = PlugInName, Description = PlugInDescription)] | ||
| [Guid("5F412933-CC0F-483B-B6AE-7B358A6257FD")] | ||
| public class AddExperienceConfigAttributesPlugIn075 : AddExperienceConfigAttributesPlugInBase | ||
| { | ||
| /// <inheritdoc /> | ||
| public override UpdateVersion Version => UpdateVersion.AddExperienceConfigAttributes075; | ||
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| /// <inheritdoc /> | ||
| public override string DataInitializationKey => Version075.DataInitialization.Id; | ||
| } |
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Please apply a randomizer, as described for the Player class.