Improve rig fitting, helper controls, and weight smoothing#116
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Princeamor wants to merge 4 commits into
Open
Improve rig fitting, helper controls, and weight smoothing#116Princeamor wants to merge 4 commits into
Princeamor wants to merge 4 commits into
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Collaborator
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Can you create github issues for each of these so we can have a discussion first. There is too much going on with this ticket, and I am not sure if a lot of this code is even necessary. |
Author
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Done |
Collaborator
Author
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I have not done a lot in groups. Thank you for tolerating it. |
…e edited armature for skinning
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Summary
This pull request improves the rig fitting workflow for manually positioned skeletons and softens several problem areas in generated skin weights.
The main functional changes are:
Why
These changes target the issues seen during rig fitting and auto-weighting on humanoid avatars:
What changed
Position Joints workflow
0to20range for mesh-drag snapping.Bone placement and orientation
Weight smoothing
Helper and utility updates
Investigation support
tmp/for comparing skeleton topology and weight profiles during debugging.Testing
npm run buildNotes for review
tmp/because they were used to validate skeleton and weight-profile differences during the investigation.