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Player Water Effects#1938

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AdamTadeusz wants to merge 2 commits intoNeotokyoRebuild:masterfrom
AdamTadeusz:353_playerWaterEffects
Open

Player Water Effects#1938
AdamTadeusz wants to merge 2 commits intoNeotokyoRebuild:masterfrom
AdamTadeusz:353_playerWaterEffects

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@AdamTadeusz
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Description

Network m_nWaterLevel to all players so players make the correct footstep noises when in water.
Duplicated the watersplash effect for players where the volume of the effect is halved.
Started dispatching the waterriples and watersplash effects for players client side for the local player.

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  • Windows MSVC VS2022

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@AdamTadeusz
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AdamTadeusz commented Apr 9, 2026

FX_PlayerSplash is a copy of FX_GunshotSplash, and FX_PlayerSlimeSplash is a copy of FX_GunshotSlimeSplash, with the sound volume halved. While lowering the sound level would make the noise drop faster over distance, im worried this may sound weird. SNDLVL_NORM sounds (from the name) like the falloff sound level we want for the effect, so I only made the splash quieter for now

@AdamTadeusz AdamTadeusz requested a review from a team April 9, 2026 11:53
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