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Fix the stack overflow when drawing a long polyline - #446
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Summary
A crash on iOS when the world mesh's debug drawing is on:
VROPolyline::buildElementbuilt its index list as a variable-length array on the stack.Cause
VROPencil::render(the world mesh'sdebugDrawEnabled) turns every mesh edge into one polyline each frame.buildElementthen declaredint indices[numCorners]on the stack.EXC_BAD_ACCESS, "Thread stack size exceeded", in___chkstk_darwin←VROPolyline::buildElement←VROPencil::render, on an iPhone 16 Pro running the showcase world mesh scene.Fix
VROPolyline::buildElementandVROPolygon::buildElement, which has the same unbounded stack array, build their indices in astd::vector.VRODatacopies the bytes by default, so the vector can go once the element is built.Notes
Testing
scripts/build.sh(Android AAR, iOS device and simulator). The rebuilt binaries ship in viro's companion PR.