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Release 3.1.0: glTF support - #448
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…h nodes between joints
…e alpha, unsigned bone indices
glTF: texture transform, node visibility, animation pointer, and the rendering fixes they surfaced
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Summary
The second part of 3.1.0, merged to develop after the first release PR (#423) reached main and before anything was published: glTF support and the rendering fixes it surfaced (#447).
Changes
KHR_texture_transformwith texture coordinate sets,KHR_node_visibilityandKHR_animation_pointer; emissive textures, and emission on PBR materials.node, top-level sections, samplerinterpolation), so files using animation pointers load.uvec4).CHANGELOG.mdandRELEASE_NOTES.mdcover all of it under v3.1.0 (8 November 2026).Notes
Testing
See #447: Khronos samples, the showcase models and a 74-model corpus sample rendered headless against three.js; Android, visionOS and web build; iOS build in progress.