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Zote Core — Inner Core Loader

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Zote Core — server core based on Inner Core for Minecraft: Bedrock Edition 1.16.201 to facilitate unique gameplay with mods, often associated with creating customized modded servers.

The server core is based on Nukkit-MOT, it can be easily updated by replacing the corresponding library.

Zote Core

Installation

Any platform supporting Java 17 is supported. Download the latest release of the server core, or build a repository using Gradle.

Run the assembled kernel by opening the console in the folder with it:

java -jar ZoteCore-SNAPSHOT.jar -XX:MaxRAMPercentage=95.0

Configuration

The settings are made using two main files: server.properties and zotecore.yml. They will be created automatically immediately after the kernel is launched, the documentation for the first one is available in the Nukkit-MOT repository.

Some settings of Nukkit are blocked by the loader, including multiversion-min/max-protocol (422), xbox-auth (authorization using it is not available) and save-player-data-by-uuid (false).

To make client sockets fall off without crashing the server, disable Watchdog. In the current implementation, alternative fix options are not available, the necessary setting is `thread-watchdog=on'.

zotecore.yml

Standard kernel settings that can be used as a basis:

# Change resolution of pack that client should have to log into server.
# However, no deprecated or unimplemented methods will be added.
pack: Inner Core
pack-version: 2.4.0b122 or higher
pack-version-code: ">163"

# Sets the list of mods and configs to load, you can specify
# name, folder name of a modpack from /modpacks or a path.
modpack: innercore

# Use vanilla crafting table interface, instead of custom one.
# Attention: currently not recommended and recipes dislayed with bugs.
use-legacy-workbench-override: off

# Disabling inventory fix for connected clients, outdated versions do not
# work properly with it, not allowing moving items around inventory.
use-legacy-inventory: on

# Switches the debugging mode for unsupported methods (e.g., client-side).
# Might be one of: none, debug (default), warning, raise.
unsupported-method-handling: debug

# Can mods use unsafe features (e.g., calling eval) or not.
# Attention: can create a security risk, however, for example,
# using requireGlobal can often disrupt operation of mods.  
allow-unsafe-scripting: on

# Developer mode allows you to receive additional information
# about engine operation, as well as profiling of methods.
developer-mode: off

# Time in seconds between auto-saving data of mods (any value above 20),
# as well as the world if it is included in another option.
auto-save-period: 60

# Whether to save worlds in addition to mod data.
auto-save-world: on

# Whether socket server enabled or not.
# Server socket requires an additional port, connection
# through server sockets is more unstable.
socket-server-enabled: off

# Server socket port, usually should be between 10000 and 24999.
# But keep in mind that the client uses port 2304 by default.
socket-port: 2304

# Sends form to players when ticking exception happens,
# contains only script stacktrace (without sensitive properties).
display-ticking-errors-to-players: true

# If ticking callback interrupts too often, server will be stopped;
# otherwise it will continue trying restart itself continiously.
stop-on-critical-ticking-error: true

# Maximum number of packets sent to the client
max-packet-sending: 200

# Additional updatable threads
threading_additional_thread_count: 0

# Override player UUID
override-player-uuid: on

# Additional information in the log
# debug-logger: on
# info-logger: on

# Enable detailed network debugging
# network-debug: off

# Allow unsupported/blocked Nukkit settings to be overridden
# allow-unsupported-options: off

Console commands

  • custom_items — displays a list of custom items
  • custom_blocks — displays a list of custom blocks
  • mods — displays a list of modifications on the server
  • inner_core_network — displays a list of players connected to the protocol on the server
  • state [runtimeId] — outputs block statuses by the runtime ID
  • profilecallback [enabled] [showParameters] — debugging and profiling of callbacks
  • dimensions_list — displays a list of dimensions
  • tps — displays the load on the tick inner core
  • gen_chunks [dimension] [x1] [z1] [x2] [z2] — loads or generates chunks in specified area
  • get_all_players_id — gets name and runtime ID of all online players

All commands are for operators and cannot be called by players.

Technical information

Key Value
Protocol version 422 (1.16.200)
Rhino version 1.7.14 (5a917b5)
Instant Referrer a264591

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ZoteCoreLoader - server core for inner core 1.16.200

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