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TakefiveInteractive
TedkOS
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Han edited this page
Dec 9, 2015
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1 revision
Written in C++14
Kernel-space dynamic memory allocation
User-space dynamic memory allocation
6 terminals and arbitrary number of processes limited only by physical memory
Wait queues for efficient I/O
Sound Blaster driver
Mouse driver
Runs on real PC
Can transition back and forth from real mode
Can utilize more than 4 Gigs of RAM
Ported C runtime library
Ported C++ runtime library
Ported mp2 Tux game
Ported Quake
Implemented the following Linux syscalls
lstat
lseek
sbrk
Full-fledged GUI
Fast window compositing with alpha transparency
Anti-aliased font rendering
C++ Window drawing API
Tic-Tac-Toe application
Video player
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