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TheValverde/README.md

Hi, I’m Hugo

I build real-time graphics systems and work on AI tooling, mostly focused on practical applications and internal tools.


Recent Work

  • Built a local LangChain-based agent running Qwen3:14B through LM Studio
  • Integrated custom tools using the Model Context Protocol (MCP)
  • Developed a SpaceTraders MCP server for autonomous interaction with the game state
  • Set up a local agent interface using LangGraph’s UI
  • Working on privacy-focused assistants for internal workflows and development use

Graphics and R&D

Over the past few years, I’ve worked on real-time visual systems using tools like Ventuz and Unreal Engine.

Projects have included esports broadcast systems for Riot Games, as well as installations for organizations like Yale and the NHL. A lot of that work involved live data, rendering pipelines, and integrating real-time inputs into visual outputs.

More recently, I’ve been experimenting with combining those systems with generative models.


Current Focus

  • LLM-based agent systems that can actually be used in day-to-day workflows
  • Building tools that run locally and don’t rely on external APIs
  • iOS and Swift development, especially for real-time or generative media
  • Simulation systems, game logic, and agent-driven environments

Links


Tools and Languages

  • Python
  • C#
  • Rust
  • Unreal Engine
  • Ventuz
  • DaVinci Resolve

Pinned Loading

  1. BetterPortfolio BetterPortfolio Public

    AI-Enhanced Portfolio System - Next.js React portfolio with PostgreSQL, Docker, and comprehensive project showcase

    TypeScript 1

  2. spacetraders-mcp spacetraders-mcp Public

    MCP server for interacting with the SpaceTraders API, exposing its endpoints as MCP tools for AI agents.

    Python

  3. Ventuz-Esports-Tutorial-And-Data Ventuz-Esports-Tutorial-And-Data Public

    1

  4. Obviate Obviate Public

    Python 1