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DO NOT MERGE probe atlas RnD#1748

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Azaezel wants to merge 21 commits into
TorqueGameEngines:developmentfrom
Azaezel:probeBackendBackup
Draft

DO NOT MERGE probe atlas RnD#1748
Azaezel wants to merge 21 commits into
TorqueGameEngines:developmentfrom
Azaezel:probeBackendBackup

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@Azaezel Azaezel commented May 19, 2026

This is purely so we do not loose track of the task, and RND prepwork.
DO NOT MERGE.
DON"T DO IT.
PURELY FOR INFORMATIONAL USE.

… offset for general tones. shift flags to last
create a  defineFauxSpaceInfluence method for use with the true worldspace values stored off in the atlas
TODO: make it actually work instead of hugging origin with no rotation
alt decoder.
exoplicitly just look at mip0
set atlas to use texture slot 7, and ssoa to use 8
testrun validation for u8 packing. findings: don't use inverse for testcase to allow for better verification. *do* ensurewe're writing floats, not doubles downcast
preliminary R32 format support
shader shifted to direct float lookups
probe atlas in an r32 'dds' experiment
todo: gmap variant
todo: see why it doesn't seem to be passing the texture along
…ile->Load doesn't load into the calling ddsfile
fix bitmask flags via float to int/uint reinterpret -converters
# Conflicts:
#	Engine/source/gfx/bitmap/bitmapUtils.cpp
#	Engine/source/gfx/bitmap/bitmapUtils.h
#	Engine/source/gfx/bitmap/gBitmap.cpp
#	Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp
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