DO NOT MERGE probe atlas RnD#1748
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… offset for general tones. shift flags to last
create a defineFauxSpaceInfluence method for use with the true worldspace values stored off in the atlas TODO: make it actually work instead of hugging origin with no rotation
alt decoder. exoplicitly just look at mip0
set atlas to use texture slot 7, and ssoa to use 8 testrun validation for u8 packing. findings: don't use inverse for testcase to allow for better verification. *do* ensurewe're writing floats, not doubles downcast
preliminary R32 format support shader shifted to direct float lookups probe atlas in an r32 'dds' experiment todo: gmap variant
todo: see why it doesn't seem to be passing the texture along
…rque3D into probeBackendBackup
…ile->Load doesn't load into the calling ddsfile
fix bitmask flags via float to int/uint reinterpret -converters
# Conflicts: # Engine/source/gfx/bitmap/bitmapUtils.cpp # Engine/source/gfx/bitmap/bitmapUtils.h # Engine/source/gfx/bitmap/gBitmap.cpp # Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp
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This is purely so we do not loose track of the task, and RND prepwork.
DO NOT MERGE.
DON"T DO IT.
PURELY FOR INFORMATIONAL USE.