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29 changes: 29 additions & 0 deletions src/SB/Game/zEntPlayerBungeeState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1461,3 +1461,32 @@ namespace bungee_state
shared.flags = 0x3;
}
} // namespace bungee_state

void bungee_state::insert_animations(xAnimTable& at)
{
xAnimTableNewState(&at, "bungee_bottom_0", 0x10, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);
xAnimTableNewState(&at, "bungee_top_0", 0x10, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);
xAnimTableNewState(&at, "bungee_down_0", 0, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);
xAnimTableNewState(&at, "bungee_hit_0", 0x20, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);
xAnimTableNewState(&at, "bungee_mount_0", 0x20, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);
xAnimTableNewState(&at, "bungee_cycle_0", 0x10, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);
xAnimTableNewState(&at, "bungee_death_0", 0, 0, 1.0f, 0, 0, 0.0f, 0, 0, xAnimDefaultBeforeEnter, 0, 0);

static const char* start_from = "JumpStart01 JumpLift01 JumpApex01 DJumpStart01 DJumpLift01 Fall01 FallHigh01";
static const char* start_to = "bungee_cycle_0";

shared.anim_tran.start = xAnimTableNewTransition(&at, start_from, start_to, check_anim_start, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, 0.5f, 0);
shared.anim_tran.dive_start = xAnimTableNewTransition(&at, "bungee_cycle_0", "bungee_dive_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.dive.time, 0);
shared.anim_tran.dive_stop = xAnimTableNewTransition(&at, "bungee_dive_0", "bungee_cycle_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.dive.anim_out_time, 0);
shared.anim_tran.top_start = xAnimTableNewTransition(&at, "bungee_cycle_0", "bungee_top_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.top_anim_time, 0);
shared.anim_tran.top_stop = xAnimTableNewTransition(&at, "bungee_top_0", "bungee_cycle_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.top_anim_time, 0);
shared.anim_tran.bottom_start = xAnimTableNewTransition(&at, "bungee_cycle_0", "bungee_bottom_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.bottom_anim_time, 0);
shared.anim_tran.bottom_stop = xAnimTableNewTransition(&at, "bungee_bottom_0", "bungee_cycle_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.bottom_anim_time, 0);
shared.anim_tran.hit = xAnimTableNewTransition(&at, "bungee_cycle_0", "bungee_hit_0", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.hit_anim_time, 0);
xAnimTableNewTransition(&at, "bungee_hit_0", "bungee_dive_0", check_anim_hit_to_dive, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.hit_anim_time, 0);
xAnimTableNewTransition(&at, "bungee_hit_0", "bungee_top_0", check_anim_hit_to_top, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.hit_anim_time, 0);
xAnimTableNewTransition(&at, "bungee_hit_0", "bungee_bottom_0", check_anim_hit_to_bottom, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.hit_anim_time, 0);
xAnimTableNewTransition(&at, "bungee_hit_0", "bungee_cycle_0", check_anim_hit_to_cycle, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.hit_anim_time, 0);
xAnimTableNewTransition(&at, "bungee_hit_0", "bungee_death_0", check_anim_hit_to_death, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, fixed.hit_anim_time, 0);
shared.anim_tran.stop = xAnimTableNewTransition(&at, "bungee_cycle_0", "Fall01", 0, 0, 0x10, 0, 0.0f, 0.0f, 0, 0, 0.5f, 0);
}
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