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[4.49.0] master <= develop
[4.50.0] master <= develop
fix: operator 처리 로직 수정
[4.51.0] master <= develop
공공api timeout 처리
master <= develop
Update package dependencies and remove console log in block_brush.js
Refactor scope assignment in block_func.js to use optional chaining a…
master <= develop
- 특정 날짜의 날씨 데이터가 없을 경우 기본 데이터를 반환하도록 오류 처리 강화. - 날씨 데이터를 타입과 날짜 기반으로 조회하는 키 할당 로직을 리팩터링해 명확성과 안정성 향상.
- FieldTextInput.applyValue에서 block 타입이 function_field_label일 경우
%N 패턴의 % 기호를 제거하여 플레이스홀더로 오인식되는 문제 수정
- destroyOption 시에도 동일한 정제 로직 적용
- block_view.js 코드 스타일 소폭 정리 (function 공백, 들여쓰기)
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| this.isInBlockMenu = this.getBoard() instanceof Entry.BlockMenu; | ||
| this.mouseHandler = function (e) { | ||
| this.mouseHandler = function(e) { |
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| this.mouseHandler = function(e) { | |
| this.mouseHandler = function (e) { |
| const diff = Math.sqrt( | ||
| Math.pow(mouseEvent.pageX - mouseDownCoordinate.x, 2) + | ||
| Math.pow(mouseEvent.pageY - mouseDownCoordinate.y, 2) | ||
| Math.pow(mouseEvent.pageY - mouseDownCoordinate.y, 2) |
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| Math.pow(mouseEvent.pageY - mouseDownCoordinate.y, 2) | |
| Math.pow(mouseEvent.pageY - mouseDownCoordinate.y, 2) |
| transform = `translate(${pos.scaleX + magnet.x - nextX},${ | ||
| pos.scaleY + magnet.y - dragHeight | ||
| })`; | ||
| transform = `translate(${pos.scaleX + magnet.x - nextX},${pos.scaleY + magnet.y - dragHeight |
| transform = `translate(${pos.scaleX + magnet.x - nextX},${ | ||
| pos.scaleY + magnet.y - dragHeight | ||
| })`; | ||
| transform = `translate(${pos.scaleX + magnet.x - nextX},${pos.scaleY + magnet.y - dragHeight |
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| transform = `translate(${pos.scaleX + magnet.x - nextX},${pos.scaleY + magnet.y - dragHeight | |
| transform = `translate(${pos.scaleX + magnet.x - nextX},${ | |
| pos.scaleY + magnet.y - dragHeight |
| pos.scaleY + magnet.y - dragHeight | ||
| })`; | ||
| transform = `translate(${pos.scaleX + magnet.x - nextX},${pos.scaleY + magnet.y - dragHeight | ||
| })`; |
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| })`; | |
| })`; |
| } | ||
| return { | ||
| getBoundingClientRect: function () { | ||
| getBoundingClientRect: function() { |
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| getBoundingClientRect: function() { | |
| getBoundingClientRect: function () { |
| const ctx = canvas.getContext('2d'); | ||
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| img.onload = function () { | ||
| img.onload = function() { |
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| img.onload = function() { | |
| img.onload = function () { |
| }; | ||
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| img.onerror = function () { | ||
| img.onerror = function() { |
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| img.onerror = function() { | |
| img.onerror = function () { |
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#3067 봐주세요 |
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