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MonoGame Example

An example repository for the setup of a MonoGame project with Facepunch.Steamworks.

Development

This guide assumes you are using VSCode.

Install the dotnet-mgcb editor

dotnet tool restore

Add the following extensions to VSCode:

  • C# Dev Kit
  • MonoGame Content Builder (Editor)

Open Content/Content.mgcb in the MGCB Editor and run Build. You need to rebuild in the MGCB Editor whenever the assets change.

Now you can run the game with the Debug task or by pressing F5

Build

You can use GameBundle to produce builds for Windows, Linux and Mac

# Windows & Linux
gamebundle -wl -z --mg

# OSX
gamebundle -m -b --mg --nbeauty2

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