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We only mirrored in GPU YUV conversion path and also did not have the shader in a resource folder, so you had to manually specify it in graphics settings to be included in platform builds.
In resource builds the shader now gets included in all builds automatically. So the CPU fallback is not used anymore, and if it was I also added the mirror to the CPU path as well.
I did the same for the resizing shader in the Meet example and also did a small addition to .gitignore on the side.