Add num_shapes_per_body to Newton RigidObject#7
Open
vidurv-nvidia wants to merge 1 commit intoooctipus:feature/event_mdp_parityfrom
Open
Add num_shapes_per_body to Newton RigidObject#7vidurv-nvidia wants to merge 1 commit intoooctipus:feature/event_mdp_parityfrom
vidurv-nvidia wants to merge 1 commit intoooctipus:feature/event_mdp_parityfrom
Conversation
The Newton randomize_rigid_body_material impl calls asset.num_shapes_per_body on both Articulation and RigidObject. The property existed on Articulation but was missing from RigidObject, causing AttributeError when randomizing friction on rigid objects.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
The Newton
randomize_rigid_body_materialimplementation callsasset.num_shapes_per_bodyon bothArticulationandRigidObject. The property was added toArticulationbut is missing fromRigidObject, causingAttributeErrorwhen randomizing friction on rigid objects (e.g. a power supply object in a manipulation task).This adds the same cached
num_shapes_per_bodyproperty to Newton'sRigidObject, usingself._root_view.body_shapes(same approach as theArticulationimplementation).Test
Without this fix:
With this fix:
randomize_rigid_body_materialworks on bothArticulationandRigidObjectassets on the Newton backend.